GARbro-mirror/NAudio.cs

84 lines
2.9 KiB
C#
Raw Normal View History

2014-11-07 06:45:48 +08:00
//! \file NAudio.cs
//! \date Thu Nov 06 23:27:00 2014
//! \brief NAudio wrappers for GameRes audio resources.
//
// Copyright (C) 2014 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using NAudio.Wave;
namespace GARbro
{
public class WaveStreamImpl : WaveStream
{
GameRes.SoundInput m_input;
WaveFormat m_format;
public override WaveFormat WaveFormat { get { return m_format; } }
public override long Position
{
get { return m_input.Position; }
set { m_input.Position = value; }
}
public override long Length { get { return m_input.Length; } }
public WaveStreamImpl (GameRes.SoundInput input)
{
m_input = input;
var format = m_input.Format;
m_format = WaveFormat.CreateCustomFormat ((WaveFormatEncoding)format.FormatTag,
(int)format.SamplesPerSecond,
format.Channels,
(int)format.AverageBytesPerSecond,
format.BlockAlign,
format.BitsPerSample);
}
public override int Read (byte[] buffer, int offset, int count)
{
return m_input.Read (buffer, offset, count);
}
public override int ReadByte ()
{
return m_input.ReadByte();
}
#region IDisposable Members
bool disposed = false;
protected override void Dispose (bool disposing)
{
if (!disposed)
{
if (disposing)
{
m_input.Dispose();
}
disposed = true;
base.Dispose (disposing);
}
}
#endregion
}
}