GARbro-mirror/ArcFormats/DraftAudio.cs

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// Copyright (C) 2023 by morkt
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.ComponentModel.Composition;
namespace GameRes.Formats.??????
{
[Export(typeof(AudioFormat))]
public class xxxAudio : AudioFormat
{
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public override string Tag { get => "xxx"; }
public override string Description { get => "?????? audio resource"; }
public override uint Signature { get => 0; }
public override bool CanWrite { get => false; }
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public override SoundInput TryOpen (IBinaryStream file)
{
var format = new WaveFormat {
FormatTag = 1,
Channels = 1,
SamplesPerSecond = 44100,
BlockAlign = 2,
BitsPerSample = 16,
};
format.SetBPS();
return new RawPcmInput (file.AsStream, format);
}
}
}