GARbro-mirror/ArcFormats/Strings/arcStrings.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
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//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GameRes.Formats.Strings {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class arcStrings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal arcStrings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GameRes.Formats.Strings.arcStrings", typeof(arcStrings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Archive contents might be encrypted,
///choose appropriate encryption scheme..
/// </summary>
public static string AGSMightBeEncrypted {
get {
return ResourceManager.GetString("AGSMightBeEncrypted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Base archive.
/// </summary>
public static string AMIBaseArchive {
get {
return ResourceManager.GetString("AMIBaseArchive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New archive will also contain entries from the base archive..
/// </summary>
public static string AMIBaseTooltip {
get {
return ResourceManager.GetString("AMIBaseTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select base archive.
/// </summary>
public static string AMIChooseBase {
get {
return ResourceManager.GetString("AMIChooseBase", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Amaterasu Translations Muv-Luv archive.
/// </summary>
public static string AMIDescription {
get {
return ResourceManager.GetString("AMIDescription", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to No files suitable for AMI archive found..
/// </summary>
public static string AMINoFiles {
get {
return ResourceManager.GetString("AMINoFiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
public static string ArcDefault {
get {
return ResourceManager.GetString("ArcDefault", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Archive content is encrypted.
///Choose appropriate encryption scheme..
/// </summary>
public static string ArcEncryptedNotice {
get {
return ResourceManager.GetString("ArcEncryptedNotice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 32-bit hex number.
/// </summary>
public static string ArcHex32Bit {
get {
return ResourceManager.GetString("ArcHex32Bit", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Ignore encryption.
/// </summary>
public static string ArcIgnoreEncryption {
get {
return ResourceManager.GetString("ArcIgnoreEncryption", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Image is encrypted..
/// </summary>
public static string ArcImageEncrypted {
get {
return ResourceManager.GetString("ArcImageEncrypted", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to no encryption.
/// </summary>
public static string ArcNoEncryption {
get {
return ResourceManager.GetString("ArcNoEncryption", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
public static string ArcReset {
get {
return ResourceManager.GetString("ArcReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Choose title or enter a password.
/// </summary>
public static string ArcTitleOrPassword {
get {
return ResourceManager.GetString("ArcTitleOrPassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Encryption keys.
/// </summary>
public static string DPKKeys {
get {
return ResourceManager.GetString("DPKKeys", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Archive contains encrypted scripts.
///Choose encryption scheme or enter a passphrase..
/// </summary>
public static string FJSYSNotice {
get {
return ResourceManager.GetString("FJSYSNotice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Choose title or enter a key.
/// </summary>
public static string GALChoose {
get {
return ResourceManager.GetString("GALChoose", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to âge proprietary image format.
/// </summary>
public static string GRPDescription {
get {
return ResourceManager.GetString("GRPDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Liar-soft proprietary script format.
/// </summary>
public static string GSCDescription {
get {
return ResourceManager.GetString("GSCDescription", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Image is encrypted.
///Choose appropriate encryption scheme..
/// </summary>
public static string GYUImageEncrypted {
get {
return ResourceManager.GetString("GYUImageEncrypted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Choose game executable file.
/// </summary>
public static string INTChooseExe {
get {
return ResourceManager.GetString("INTChooseExe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Encrypted archives creation is not implemented..
/// </summary>
public static string INTCreationNotice {
get {
return ResourceManager.GetString("INTCreationNotice", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to CatSystem2 engine resource archive.
/// </summary>
public static string INTDescription {
get {
return ResourceManager.GetString("INTDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Check EXE.
/// </summary>
public static string INTExeButton {
get {
return ResourceManager.GetString("INTExeButton", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable Files.
/// </summary>
public static string INTExeFiles {
get {
return ResourceManager.GetString("INTExeFiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Key not found within {0}..
/// </summary>
public static string INTKeyNotFound {
get {
return ResourceManager.GetString("INTKeyNotFound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Numeric key should be a 32-bit hexadecimal integer.
/// </summary>
public static string INTKeyRequirement {
get {
return ResourceManager.GetString("INTKeyRequirement", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Numeric key.
/// </summary>
public static string INTLabelNumericKey {
get {
return ResourceManager.GetString("INTLabelNumericKey", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Press &quot;Check EXE&quot; button to look for key within game executable file..
/// </summary>
public static string INTMessage1 {
get {
return ResourceManager.GetString("INTMessage1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Alternatively, enter archive encryption key or choose one of the predefined encryption schemes..
/// </summary>
public static string INTMessage2 {
get {
return ResourceManager.GetString("INTMessage2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Archive directory is encrypted..
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/// </summary>
public static string INTNotice {
get {
return ResourceManager.GetString("INTNotice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
public static string KCAPDefault {
get {
return ResourceManager.GetString("KCAPDefault", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Kogado game engine resource archive.
/// </summary>
public static string KogadoDescription {
get {
return ResourceManager.GetString("KogadoDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Encryption scheme.
/// </summary>
public static string LabelEncScheme {
get {
return ResourceManager.GetString("LabelEncScheme", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Passphrase.
/// </summary>
public static string LabelPassphrase {
get {
return ResourceManager.GetString("LabelPassphrase", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scheme.
/// </summary>
public static string LabelScheme {
get {
return ResourceManager.GetString("LabelScheme", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Liar-soft image archive.
/// </summary>
public static string LWGDescription {
get {
return ResourceManager.GetString("LWGDescription", resourceCulture);
}
}
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/// <summary>
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/// Looks up a localized string similar to Archive contains encrypted scripts.
///Choose encryption scheme or enter a passphrase..
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/// </summary>
public static string MBLNotice {
get {
return ResourceManager.GetString("MBLNotice", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Archive content is encrypted..
/// </summary>
public static string MCAEncryptedNotice {
get {
return ResourceManager.GetString("MCAEncryptedNotice", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Choose title or enter a key.
/// </summary>
public static string MCGChoose {
get {
return ResourceManager.GetString("MCGChoose", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 8-bit encryption key.
/// </summary>
public static string MCGLabelKey {
get {
return ResourceManager.GetString("MCGLabelKey", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adding file.
/// </summary>
public static string MsgAddingFile {
get {
return ResourceManager.GetString("MsgAddingFile", resourceCulture);
}
}
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/// <summary>
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/// Looks up a localized string similar to Calculating checksum....
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/// </summary>
public static string MsgCalculatingChecksum {
get {
return ResourceManager.GetString("MsgCalculatingChecksum", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Compressing index....
/// </summary>
public static string MsgCompressingIndex {
get {
return ResourceManager.GetString("MsgCompressingIndex", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Encryption key required for archive creation..
/// </summary>
public static string MsgCreationKeyRequired {
get {
return ResourceManager.GetString("MsgCreationKeyRequired", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Encryption method not implemented.
/// </summary>
public static string MsgEncNotImplemented {
get {
return ResourceManager.GetString("MsgEncNotImplemented", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to File name extension too long..
/// </summary>
public static string MsgExtensionTooLong {
get {
return ResourceManager.GetString("MsgExtensionTooLong", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to File name is too long.
/// </summary>
public static string MsgFileNameTooLong {
get {
return ResourceManager.GetString("MsgFileNameTooLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to File name contains illegal characters.
/// </summary>
public static string MsgIllegalCharacters {
get {
return ResourceManager.GetString("MsgIllegalCharacters", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to {0}: image format not recognized..
/// </summary>
public static string MsgInvalidImageFormat {
get {
return ResourceManager.GetString("MsgInvalidImageFormat", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Invalid archive version specified..
/// </summary>
public static string MsgInvalidVersion {
get {
return ResourceManager.GetString("MsgInvalidVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to File name without extension..
/// </summary>
public static string MsgNoExtension {
get {
return ResourceManager.GetString("MsgNoExtension", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Number of files exceedes archive limit..
/// </summary>
public static string MsgTooManyFiles {
get {
return ResourceManager.GetString("MsgTooManyFiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updating index....
/// </summary>
public static string MsgUpdatingIndex {
get {
return ResourceManager.GetString("MsgUpdatingIndex", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Writing index....
/// </summary>
public static string MsgWritingIndex {
get {
return ResourceManager.GetString("MsgWritingIndex", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Compress contents.
/// </summary>
public static string NPACompressContents {
get {
return ResourceManager.GetString("NPACompressContents", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Nitro+ resource archive.
/// </summary>
public static string NPADescription {
get {
return ResourceManager.GetString("NPADescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Encryption keys
///(required even if contents is not encrypted).
/// </summary>
public static string NPAKeys {
get {
return ResourceManager.GetString("NPAKeys", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Nitro+ Steins;Gate resource archive.
/// </summary>
public static string NPASteinsGateDescription {
get {
return ResourceManager.GetString("NPASteinsGateDescription", resourceCulture);
}
}
/// <summary>
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/// Looks up a localized string similar to NScripter game engine resource archive.
/// </summary>
public static string NSADescription {
get {
return ResourceManager.GetString("NSADescription", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Fix Ogg files checksums.
/// </summary>
public static string OGGFixCrc {
get {
return ResourceManager.GetString("OGGFixCrc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Archive type.
/// </summary>
public static string ONSArchiveType {
get {
return ResourceManager.GetString("ONSArchiveType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Compression.
/// </summary>
public static string ONSCompression {
get {
return ResourceManager.GetString("ONSCompression", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to None.
/// </summary>
public static string ONSCompressionNone {
get {
return ResourceManager.GetString("ONSCompressionNone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flying Shine resource archive.
/// </summary>
public static string PDDescription {
get {
return ResourceManager.GetString("PDDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scramble contents.
/// </summary>
public static string PDScrambleContents {
get {
return ResourceManager.GetString("PDScrambleContents", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default file names encoding.
/// </summary>
public static string PFSEncodingCP {
get {
return ResourceManager.GetString("PFSEncodingCP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use default encryption scheme.
/// </summary>
public static string QLIEDefaultScheme {
get {
return ResourceManager.GetString("QLIEDefaultScheme", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Load transparency data from RC8 bitmap.
/// </summary>
public static string RCTApplyMask {
get {
return ResourceManager.GetString("RCTApplyMask", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Automatically combine incremental frames.
/// </summary>
public static string RCTOverlayFrames {
get {
return ResourceManager.GetString("RCTOverlayFrames", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ren&apos;Py game engine archive.
/// </summary>
public static string RPADescription {
get {
return ResourceManager.GetString("RPADescription", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to 32-bit key.
/// </summary>
public static string RPALabelKey {
get {
return ResourceManager.GetString("RPALabelKey", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to File resembles RPM resource archive,
///but encryption key guess failed.
///Choose appropriate encryption scheme..
/// </summary>
public static string RPMEncryptedNotice {
get {
return ResourceManager.GetString("RPMEncryptedNotice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Amaterasu Translations Muv-Luv script file.
/// </summary>
public static string SCRDescription {
get {
return ResourceManager.GetString("SCRDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Filename encoding.
/// </summary>
public static string SGLabelEncoding {
get {
return ResourceManager.GetString("SGLabelEncoding", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Hex number.
/// </summary>
public static string TooltipHex {
get {
return ResourceManager.GetString("TooltipHex", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Maximum file name length
///(not including extension).
/// </summary>
public static string WARCLabelLength {
get {
return ResourceManager.GetString("WARCLabelLength", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Liar-soft game resource archive.
/// </summary>
public static string XFLDescription {
get {
return ResourceManager.GetString("XFLDescription", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Compress contents.
/// </summary>
public static string XP3CompressContents {
get {
return ResourceManager.GetString("XP3CompressContents", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Compress directory.
/// </summary>
public static string XP3CompressHeader {
get {
return ResourceManager.GetString("XP3CompressHeader", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to KiriKiri game engine resource archive.
/// </summary>
public static string XP3Description {
get {
return ResourceManager.GetString("XP3Description", resourceCulture);
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}
}
/// <summary>
/// Looks up a localized string similar to Archive content could be encrypted.
///Choose appropriate encryption scheme..
/// </summary>
public static string XP3EncryptedNotice {
get {
return ResourceManager.GetString("XP3EncryptedNotice", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Version.
/// </summary>
public static string XP3LabelVersion {
get {
return ResourceManager.GetString("XP3LabelVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Retain directory structure.
/// </summary>
public static string XP3RetainStructure {
get {
return ResourceManager.GetString("XP3RetainStructure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Yu-Ris game engine resource archive.
/// </summary>
public static string YPFDescription {
get {
return ResourceManager.GetString("YPFDescription", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to 8-bit encryption key.
/// </summary>
public static string YPFLabelKey {
get {
return ResourceManager.GetString("YPFLabelKey", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Archive version.
/// </summary>
public static string YPFLabelVersion {
get {
return ResourceManager.GetString("YPFLabelVersion", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Archive directory is encrypted.
///Choose appropriate encryption scheme..
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/// </summary>
public static string YPFNotice {
get {
return ResourceManager.GetString("YPFNotice", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Try to guess.
/// </summary>
public static string YPFTryGuess {
get {
return ResourceManager.GetString("YPFTryGuess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default file names encoding.
/// </summary>
public static string ZIPEncodingCP {
get {
return ResourceManager.GetString("ZIPEncodingCP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Archive content is encrypted..
/// </summary>
public static string ZIPEncryptedNotice {
get {
return ResourceManager.GetString("ZIPEncryptedNotice", resourceCulture);
}
}
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}
}