(StreamRegion): added leave_open argument to constructor.

This commit is contained in:
morkt 2015-06-14 10:19:16 +04:00
parent ab70e8b9f8
commit 0955c15181

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@ -196,13 +196,15 @@ namespace GameRes.Formats
private Stream m_stream;
private long m_begin;
private long m_end;
private bool m_should_dispose;
public StreamRegion (Stream main, long offset, long length)
public StreamRegion (Stream main, long offset, long length, bool leave_open = false)
{
m_stream = main;
m_begin = offset;
m_end = Math.Min (offset + length, m_stream.Length);
m_stream.Position = m_begin;
m_should_dispose = !leave_open;
}
public StreamRegion (Stream main, long offset) : this (main, offset, main.Length-offset)
@ -276,6 +278,7 @@ namespace GameRes.Formats
{
if (!m_disposed)
{
if (m_should_dispose)
m_stream.Dispose();
m_disposed = true;
base.Dispose (disposing);