mirror of
https://github.com/crskycode/GARbro.git
synced 2024-10-23 07:38:16 +08:00
(Kaguya): implemented AN21 animation resources.
This commit is contained in:
parent
ae74ed29e6
commit
0fd301d72b
@ -108,6 +108,7 @@
|
||||
<Compile Include="GameSystem\AudioADP4.cs" />
|
||||
<Compile Include="Kaas\ArcPB.cs" />
|
||||
<Compile Include="Kaas\AudioKAAS.cs" />
|
||||
<Compile Include="Kaguya\ArcAN21.cs" />
|
||||
<Compile Include="Kaguya\ArcUF.cs" />
|
||||
<Compile Include="Kurumi\ImageGRA.cs" />
|
||||
<Compile Include="Leaf\ArcPX.cs" />
|
||||
|
251
ArcFormats/Kaguya/ArcAN21.cs
Normal file
251
ArcFormats/Kaguya/ArcAN21.cs
Normal file
@ -0,0 +1,251 @@
|
||||
//! \file ArcAN21.cs
|
||||
//! \date Sun Apr 30 21:04:25 2017
|
||||
//! \brief KaGuYa script engine animation resource.
|
||||
//
|
||||
// Copyright (C) 2017 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.Composition;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace GameRes.Formats.Kaguya
|
||||
{
|
||||
class An21Entry : PackedEntry
|
||||
{
|
||||
public int FrameIndex;
|
||||
public int RleStep;
|
||||
}
|
||||
|
||||
[Export(typeof(ArchiveFormat))]
|
||||
public class An21Opener : ArchiveFormat
|
||||
{
|
||||
public override string Tag { get { return "AN21/KAGUYA"; } }
|
||||
public override string Description { get { return "KaGuYa script engine animation resource"; } }
|
||||
public override uint Signature { get { return 0x31324E41; } } // 'AN21'
|
||||
public override bool IsHierarchic { get { return false; } }
|
||||
public override bool CanWrite { get { return false; } }
|
||||
|
||||
public An21Opener ()
|
||||
{
|
||||
Extensions = new string[] { "anm" };
|
||||
}
|
||||
|
||||
public override ArcFile TryOpen (ArcView file)
|
||||
{
|
||||
int table_count = file.View.ReadUInt16 (4);
|
||||
uint current_offset = 8;
|
||||
for (int i = 0; i < table_count; ++i)
|
||||
{
|
||||
switch (file.View.ReadByte (current_offset++))
|
||||
{
|
||||
case 0: break;
|
||||
case 1: current_offset += 8; break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5: current_offset += 4; break;
|
||||
default: return null;
|
||||
}
|
||||
}
|
||||
current_offset += 2 + file.View.ReadUInt16 (current_offset) * 8u;
|
||||
if (!file.View.AsciiEqual (current_offset, "[PIC]10"))
|
||||
return null;
|
||||
current_offset += 7;
|
||||
int frame_count = file.View.ReadInt16 (current_offset);
|
||||
if (!IsSaneCount (frame_count))
|
||||
return null;
|
||||
current_offset += 0x12;
|
||||
string base_name = Path.GetFileNameWithoutExtension (file.Name);
|
||||
var dir = new List<Entry> (frame_count);
|
||||
var info = new ImageMetaData
|
||||
{
|
||||
OffsetX = file.View.ReadInt32 (current_offset),
|
||||
OffsetY = file.View.ReadInt32 (current_offset+4),
|
||||
Width = file.View.ReadUInt32 (current_offset+8),
|
||||
Height = file.View.ReadUInt32 (current_offset+12),
|
||||
};
|
||||
int channels = file.View.ReadInt32 (current_offset+0x10);
|
||||
info.BPP = channels * 8;
|
||||
current_offset += 0x14;
|
||||
var entry = new An21Entry
|
||||
{
|
||||
FrameIndex = 0,
|
||||
Name = string.Format ("{0}#{1:D2}", base_name, 0),
|
||||
Type = "image",
|
||||
Offset = current_offset,
|
||||
Size = (uint)channels * info.Width * info.Height,
|
||||
IsPacked = false,
|
||||
};
|
||||
dir.Add (entry);
|
||||
current_offset += entry.Size;
|
||||
for (int i = 1; i < frame_count; ++i)
|
||||
{
|
||||
int step = file.View.ReadByte (current_offset++);
|
||||
if (0 == step)
|
||||
return null;
|
||||
uint packed_size = file.View.ReadUInt32 (current_offset);
|
||||
uint unpacked_size = (uint)(channels * (info.OffsetX + (int)info.Width)
|
||||
* (info.OffsetY + (int)info.Height));
|
||||
current_offset += 4;
|
||||
entry = new An21Entry
|
||||
{
|
||||
FrameIndex = i,
|
||||
Name = string.Format ("{0}#{1:D2}", base_name, i),
|
||||
Type = "image",
|
||||
Offset = current_offset,
|
||||
Size = packed_size,
|
||||
UnpackedSize = unpacked_size,
|
||||
IsPacked = true,
|
||||
RleStep = step,
|
||||
};
|
||||
dir.Add (entry);
|
||||
current_offset += packed_size;
|
||||
}
|
||||
return new An21Archive (file, this, dir, info);
|
||||
}
|
||||
|
||||
public override Stream OpenEntry (ArcFile arc, Entry entry)
|
||||
{
|
||||
var anent = entry as An21Entry;
|
||||
var input = arc.File.CreateStream (entry.Offset, entry.Size);
|
||||
if (null == anent || !anent.IsPacked)
|
||||
return input;
|
||||
using (input)
|
||||
{
|
||||
var data = DecompressRLE (input, anent.UnpackedSize, anent.RleStep);
|
||||
return new BinMemoryStream (data);
|
||||
}
|
||||
}
|
||||
|
||||
public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
|
||||
{
|
||||
var anarc = (An21Archive)arc;
|
||||
var anent = (An21Entry)entry;
|
||||
var pixels = anarc.GetFrame (anent.FrameIndex);
|
||||
return new BitmapDecoder (pixels, anarc.ImageInfo);
|
||||
}
|
||||
|
||||
internal static byte[] DecompressRLE (IBinaryStream input, uint unpacked_size, int rle_step)
|
||||
{
|
||||
var output = new byte[unpacked_size];
|
||||
for (int i = 0; i < rle_step; ++i)
|
||||
{
|
||||
byte v1 = input.ReadUInt8();
|
||||
output[i] = v1;
|
||||
int dst = i + rle_step;
|
||||
while (dst < output.Length)
|
||||
{
|
||||
byte v2 = input.ReadUInt8();
|
||||
output[dst] = v2;
|
||||
dst += rle_step;
|
||||
if (v2 == v1)
|
||||
{
|
||||
int count = input.ReadUInt8();
|
||||
if (0 != (count & 0x80))
|
||||
count = input.ReadUInt8() + ((count & 0x7F) << 8) + 128;
|
||||
while (count --> 0 && dst < output.Length)
|
||||
{
|
||||
output[dst] = v2;
|
||||
dst += rle_step;
|
||||
}
|
||||
if (dst < output.Length)
|
||||
{
|
||||
v2 = input.ReadUInt8();
|
||||
output[dst] = v2;
|
||||
dst += rle_step;
|
||||
}
|
||||
}
|
||||
v1 = v2;
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
class An21Archive : AnmArchive
|
||||
{
|
||||
byte[][] Frames;
|
||||
|
||||
public An21Archive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, ImageMetaData base_info)
|
||||
: base (arc, impl, dir, base_info)
|
||||
{
|
||||
Frames = new byte[dir.Count][];
|
||||
}
|
||||
|
||||
public byte[] GetFrame (int index)
|
||||
{
|
||||
if (index >= Frames.Length)
|
||||
throw new ArgumentException ("index");
|
||||
if (null != Frames[index])
|
||||
return Frames[index];
|
||||
|
||||
var entry = Dir.ElementAt (index);
|
||||
byte[] pixels;
|
||||
using (var stream = OpenEntry (entry))
|
||||
{
|
||||
pixels = new byte[stream.Length];
|
||||
stream.Read (pixels, 0, pixels.Length);
|
||||
}
|
||||
if (index > 0)
|
||||
{
|
||||
var prev_frame = GetFrame (index-1);
|
||||
for (int i = 0; i < pixels.Length; ++i)
|
||||
pixels[i] += prev_frame[i];
|
||||
}
|
||||
Frames[index] = pixels;
|
||||
return pixels;
|
||||
}
|
||||
}
|
||||
|
||||
class BitmapDecoder : IImageDecoder
|
||||
{
|
||||
public Stream Source { get { return null; } }
|
||||
public ImageFormat SourceFormat { get { return null; } }
|
||||
public ImageMetaData Info { get; private set; }
|
||||
public ImageData Image { get; private set; }
|
||||
|
||||
public BitmapDecoder (byte[] pixels, ImageMetaData info)
|
||||
{
|
||||
Info = info;
|
||||
int stride = (int)info.Width * info.BPP / 8;
|
||||
Image = ImageData.CreateFlipped (info, GetFormat(), null, pixels, stride);
|
||||
}
|
||||
|
||||
PixelFormat GetFormat ()
|
||||
{
|
||||
switch (Info.BPP)
|
||||
{
|
||||
case 8: return PixelFormats.Gray8;
|
||||
case 24: return PixelFormats.Bgr24;
|
||||
case 32: return PixelFormats.Bgra32;
|
||||
default: throw new InvalidFormatException();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose ()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
//! \date Fri Jan 22 18:44:56 2016
|
||||
//! \brief KaGuYa archive format.
|
||||
//
|
||||
// Copyright (C) 2016 by morkt
|
||||
// Copyright (C) 2016-2017 by morkt
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
@ -436,13 +436,14 @@ namespace GameRes.Formats.Kaguya
|
||||
public static ParamsDeserializer Create (IBinaryStream input)
|
||||
{
|
||||
var header = input.ReadHeader (0x11);
|
||||
if (!header.AsciiEqual ("[SCR-PARAMS]"))
|
||||
return null;
|
||||
if (header.AsciiEqual ("[SCR-PARAMS]"))
|
||||
{
|
||||
if (header.AsciiEqual (12, "v02"))
|
||||
return new ParamsV2Deserializer (input);
|
||||
else if (header.AsciiEqual (12, "v05.6"))
|
||||
else if (header.AsciiEqual (12, "v05.5") || header.AsciiEqual (12, "v05.6"))
|
||||
return new ParamsV5Deserializer (input);
|
||||
return null;
|
||||
}
|
||||
throw new UnknownEncryptionScheme();
|
||||
}
|
||||
|
||||
public virtual LinkEncryption GetEncryption ()
|
||||
@ -642,7 +643,10 @@ namespace GameRes.Formats.Kaguya
|
||||
new Tuple<string, Decryptor> ("AP", (a, e) => DecryptImage (a, e, 0xC)),
|
||||
};
|
||||
if (anm_encrypted)
|
||||
{
|
||||
table.Add (new Tuple<string, Decryptor> ("AN00", (a, e) => DecryptAn00 (a, e)));
|
||||
table.Add (new Tuple<string, Decryptor> ("AN21", (a, e) => DecryptAn21 (a, e)));
|
||||
}
|
||||
m_type_table = table.ToArray();
|
||||
}
|
||||
|
||||
@ -683,6 +687,34 @@ namespace GameRes.Formats.Kaguya
|
||||
return new BinMemoryStream (data, entry.Name);
|
||||
}
|
||||
|
||||
Stream DecryptAn21 (LinkArchive arc, LinkEntry entry)
|
||||
{
|
||||
var data = arc.File.View.ReadBytes (entry.Offset, entry.Size);
|
||||
int count = data.ToUInt16 (4);
|
||||
int offset = 8;
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
switch (data[offset++])
|
||||
{
|
||||
case 0: break;
|
||||
case 1: offset += 8; break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5: offset += 4; break;
|
||||
default: return new BinMemoryStream (data, entry.Name);
|
||||
}
|
||||
}
|
||||
count = data.ToUInt16 (offset);
|
||||
offset += 2 + count * 8 + 0x21;
|
||||
int w = data.ToInt32 (offset);
|
||||
int h = data.ToInt32 (offset+4);
|
||||
int channels = data.ToInt32 (offset+8);
|
||||
offset += 12;
|
||||
DecryptData (data, offset, channels * w * h);
|
||||
return new BinMemoryStream (data, entry.Name);
|
||||
}
|
||||
|
||||
void DecryptData (byte[] data, int index, int length)
|
||||
{
|
||||
while (length > 0)
|
||||
|
Loading…
Reference in New Issue
Block a user