don't derive classes from OggAudio.

This commit is contained in:
morkt 2018-01-30 09:17:49 +04:00
parent 1e0726e17d
commit a8a74b05c4
3 changed files with 3 additions and 3 deletions

View File

@ -30,7 +30,7 @@ using System.IO;
namespace GameRes.Formats.Crowd
{
[Export(typeof(AudioFormat))]
public class EogAudio : OggAudio
public class EogAudio : AudioFormat
{
public override string Tag { get { return "EOG"; } }
public override string Description { get { return "Crowd engine audio format (Ogg/Vorbis)"; } }

View File

@ -30,7 +30,7 @@ using GameRes.Utility;
namespace GameRes.Formats.BGI
{
[Export(typeof(AudioFormat))]
public class BgiAudio : OggAudio
public class BgiAudio : AudioFormat
{
public override string Tag { get { return "BW"; } }
public override string Description { get { return "BGI/Ethornell engine audio (Ogg/Vorbis)"; } }

View File

@ -30,7 +30,7 @@ using GameRes.Utility;
namespace GameRes.Formats.ShiinaRio
{
[Export(typeof(AudioFormat))]
public class OgvAudio : OggAudio
public class OgvAudio : AudioFormat
{
public override string Tag { get { return "OGV"; } }
public override string Description { get { return "ShiinaRio audio format (Ogg/Vorbis)"; } }