(TmrHiro.GrdFormat): implemented Huffman compression.

This commit is contained in:
morkt 2016-05-25 01:32:26 +04:00
parent e8e53a7b0d
commit f1b0c3d6b5
3 changed files with 129 additions and 9 deletions

View File

@ -96,7 +96,7 @@ namespace GameRes.Formats.TmrHiro
entry.Name = Path.ChangeExtension (entry.Name, "ogg"); entry.Name = Path.ChangeExtension (entry.Name, "ogg");
entry.Type = "audio"; entry.Type = "audio";
} }
else if ((((signature & 0xFF) == 1 || (signature & 0xFF) == 2)) && "grd" == arc_name) else if ((((signature & 0xFF) == 1 || (signature & 0xFF) == 2)) && arc_name.EndsWith ("grd"))
{ {
entry.Name = Path.ChangeExtension (entry.Name, "grd"); entry.Name = Path.ChangeExtension (entry.Name, "grd");
entry.Type = "image"; entry.Type = "image";

View File

@ -27,6 +27,7 @@ using GameRes.Utility;
using System.ComponentModel.Composition; using System.ComponentModel.Composition;
using System.IO; using System.IO;
using System.Windows.Media; using System.Windows.Media;
using System.Collections.Generic;
namespace GameRes.Formats.TmrHiro namespace GameRes.Formats.TmrHiro
{ {
@ -63,6 +64,8 @@ namespace GameRes.Formats.TmrHiro
int bpp = LittleEndian.ToUInt16 (header, 6); int bpp = LittleEndian.ToUInt16 (header, 6);
if (bpp != 24 && bpp != 32) if (bpp != 24 && bpp != 32)
return null; return null;
int screen_width = LittleEndian.ToUInt16 (header, 2);
int screen_height = LittleEndian.ToUInt16 (header, 4);
int left = LittleEndian.ToUInt16 (header, 8); int left = LittleEndian.ToUInt16 (header, 8);
int right = LittleEndian.ToUInt16 (header, 0xA); int right = LittleEndian.ToUInt16 (header, 0xA);
int top = LittleEndian.ToUInt16 (header, 0xC); int top = LittleEndian.ToUInt16 (header, 0xC);
@ -73,7 +76,7 @@ namespace GameRes.Formats.TmrHiro
Height = (uint)(bottom-top), Height = (uint)(bottom-top),
BPP = bpp, BPP = bpp,
OffsetX = left, OffsetX = left,
OffsetY = top, OffsetY = screen_height - bottom,
AlphaSize = LittleEndian.ToInt32 (header, 0x10), AlphaSize = LittleEndian.ToInt32 (header, 0x10),
RSize = LittleEndian.ToInt32 (header, 0x14), RSize = LittleEndian.ToInt32 (header, 0x14),
GSize = LittleEndian.ToInt32 (header, 0x18), GSize = LittleEndian.ToInt32 (header, 0x18),
@ -148,11 +151,20 @@ namespace GameRes.Formats.TmrHiro
if (1 == m_pack_type) if (1 == m_pack_type)
{ {
UnpackRLE (src_size); UnpackRLE (m_input, src_size);
} }
else else
{ {
throw new System.NotImplementedException ("Huffman-compressed images not implemented"); var data = UnpackHuffman (m_input);
if (0xA2 == m_pack_type)
{
UnpackLZ77 (data, m_channel);
}
else
{
using (var mem = new MemoryStream (data))
UnpackRLE (mem, data.Length);
}
} }
for (int y = (int)m_info.Height-1; y >= 0; --y) for (int y = (int)m_info.Height-1; y >= 0; --y)
{ {
@ -165,31 +177,132 @@ namespace GameRes.Formats.TmrHiro
} }
} }
void UnpackRLE (int src_size) void UnpackRLE (Stream input, int src_size)
{ {
int src = 0; int src = 0;
int dst = 0; int dst = 0;
while (src < src_size) while (src < src_size)
{ {
int count = m_input.ReadByte(); int count = input.ReadByte();
if (-1 == count) if (-1 == count)
return; return;
++src; ++src;
if (count > 0x7F) if (count > 0x7F)
{ {
count &= 0x7F; count &= 0x7F;
byte v = (byte)m_input.ReadByte(); byte v = (byte)input.ReadByte();
++src; ++src;
for (int i = 0; i < count; ++i) for (int i = 0; i < count; ++i)
m_channel[dst++] = v; m_channel[dst++] = v;
} }
else else
{ {
m_input.Read (m_channel, dst, count); input.Read (m_channel, dst, count);
src += count; src += count;
dst += count; dst += count;
} }
} }
} }
static void UnpackLZ77 (byte[] input, byte[] output)
{
var special = input[8];
int src = 12;
int dst = 0;
while (dst < output.Length)
{
byte b = input[src++];
if (b == special)
{
byte offset = input[src++];
if (offset != special)
{
byte count = input[src++];
if (offset > special)
--offset;
Binary.CopyOverlapped (output, dst - offset, dst, count);
dst += count;
}
else
output[dst++] = offset;
}
else
output[dst++] = b;
}
}
const int RootNodeIndex = 0x1FE;
int m_huffman_unpacked;
byte[] UnpackHuffman (Stream input)
{
var tree = CreateHuffmanTree (input);
var unpacked = new byte[m_huffman_unpacked];
using (var bits = new LsbBitStream (input, true))
{
int dst = 0;
while (dst < m_huffman_unpacked)
{
int node = RootNodeIndex;
while (node > 0xFF)
{
if (0 != bits.GetNextBit())
node = tree[node].Right;
else
node = tree[node].Left;
}
unpacked[dst++] = (byte)node;
}
}
return unpacked;
}
HuffmanNode[] CreateHuffmanTree (Stream input)
{
var nodes = new HuffmanNode[0x200];
var tree = new List<int> (0x100);
using (var reader = new ArcView.Reader (input))
{
m_huffman_unpacked = reader.ReadInt32();
reader.ReadInt32(); // packed_size
for (int i = 0; i < 0x100; i++)
{
nodes[i].Freq = reader.ReadUInt32();
AddNode (tree, nodes, i);
}
}
int last_node = 0x100;
while (tree.Count > 1)
{
int l = tree[0];
tree.RemoveAt (0);
int r = tree[0];
tree.RemoveAt (0);
nodes[last_node].Freq = nodes[l].Freq + nodes[r].Freq;
nodes[last_node].Left = l;
nodes[last_node].Right = r;
AddNode (tree, nodes, last_node++);
}
return nodes;
}
static void AddNode (List<int> tree, HuffmanNode[] nodes, int index)
{
uint freq = nodes[index].Freq;
int i;
for (i = 0; i < tree.Count; ++i)
if (nodes[tree[i]].Freq > freq)
break;
tree.Insert (i, index);
}
internal struct HuffmanNode
{
public uint Freq;
public int Left;
public int Right;
}
} }
} }

View File

@ -221,6 +221,7 @@ Haruiro ☆ Communication ♪<br/>
Hime to Majin to Koi Suru Tamashii<br/> Hime to Majin to Koi Suru Tamashii<br/>
Imouto Style<br/> Imouto Style<br/>
Inaho no Mirai</br> Inaho no Mirai</br>
Kourin no Machi, Lavender no Shoujo<br/>
Mayoeru Futari to Sekai no Subete<br/> Mayoeru Futari to Sekai no Subete<br/>
Mahoutsukai no Yoru<br/> Mahoutsukai no Yoru<br/>
Nakadashi Hara Maid series<br/> Nakadashi Hara Maid series<br/>
@ -237,6 +238,7 @@ Riding Incubus<br/>
Seirei Tenshou<br/> Seirei Tenshou<br/>
Se-kirara<br/> Se-kirara<br/>
Sharin no Kuni, Himawari no Shoujo<br/> Sharin no Kuni, Himawari no Shoujo<br/>
Shokusai no Miyako<br/>
Swan Song<br/> Swan Song<br/>
Zecchou Spiral!!<br/> Zecchou Spiral!!<br/>
</td></tr> </td></tr>
@ -272,7 +274,10 @@ Shoujo Senki Soul Eater<br/>
</td></tr> </td></tr>
<tr class="odd"><td>*.prs</td><td><tt>YB</tt></td><td>No</td></tr> <tr class="odd"><td>*.prs</td><td><tt>YB</tt></td><td>No</td></tr>
<tr class="odd"><td>*.way</td><td><tt>WADY</tt></td><td>No</td></tr> <tr class="odd"><td>*.way</td><td><tt>WADY</tt></td><td>No</td></tr>
<tr><td>*.dat</td><td>-</td><td>No</td><td rowspan="2">M no Violet</td><td rowspan="2">Nanase Ren</td></tr> <tr><td>*.dat</td><td>-</td><td>No</td><td rowspan="2">M no Violet<br/>Snack Factory<br/></td><td rowspan="2">
Nanase Ren<br/>
Imouto ~Mitsutsubo Complete Edition~<br/>
</td></tr>
<tr><td>*</td><td><tt>gra</tt><br/><tt>mas</tt><br/><tt>dif</tt></td><td>No</td></tr> <tr><td>*</td><td><tt>gra</tt><br/><tt>mas</tt><br/><tt>dif</tt></td><td>No</td></tr>
<tr class="odd"><td>*.ald</td><td>-</td><td>No</td><td rowspan="4">Alice Soft</td><td rowspan="4"> <tr class="odd"><td>*.ald</td><td>-</td><td>No</td><td rowspan="4">Alice Soft</td><td rowspan="4">
Pastel Chime 3 Bind Seeker<br/> Pastel Chime 3 Bind Seeker<br/>
@ -563,6 +568,7 @@ Vampire Crusaders<br/>
<tr><td>*.gpk+*.gtb<br/>*.vpk+*.vtb</td><td>-</td><td>No</td><td rowspan="3">Black Cyc</td><td rowspan="3"> <tr><td>*.gpk+*.gtb<br/>*.vpk+*.vtb</td><td>-</td><td>No</td><td rowspan="3">Black Cyc</td><td rowspan="3">
Before Dawn Daybreak ~Shinen no Utahime~<br/> Before Dawn Daybreak ~Shinen no Utahime~<br/>
Gun-Katana<br/> Gun-Katana<br/>
Jishou Seirei Majutsushi vs Shinsei Daiikkyuu Akuma<br/>
Kurogane no Tsubasa ~The Alchemist's Story~<br/> Kurogane no Tsubasa ~The Alchemist's Story~<br/>
Yami no Koe series<br/> Yami no Koe series<br/>
</td></tr> </td></tr>
@ -731,6 +737,7 @@ Suisei Tenshi Primaveil Zwei<br/>
Wondering Repair!<br/> Wondering Repair!<br/>
</td></tr> </td></tr>
<tr><td>*.pac</td><td>-</td><td>No</td><td>Tmr-Hiro ADV System</td><td> <tr><td>*.pac</td><td>-</td><td>No</td><td>Tmr-Hiro ADV System</td><td>
Gokkun Athlete! Kyonyuu Medalist no Oshaburi Kyouka Gasshuku<br/>
Hitozuma Sakunyuu Hyakkaten<br/> Hitozuma Sakunyuu Hyakkaten<br/>
Mai Miko Moe<br/> Mai Miko Moe<br/>
Paimega<br/> Paimega<br/>