//! \file ArcG.cs //! \date 2018 Jul 10 //! \brief GLib engine resource archive. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.IO; namespace GameRes.Formats.GLib { internal class GmlArchive : ArcFile { public readonly byte[] Key; public GmlArchive (ArcView arc, ArchiveFormat impl, ICollection dir, byte[] key) : base (arc, impl, dir) { Key = key; } } internal class GmlEntry : Entry { public byte[] Header; } [Export(typeof(ArchiveFormat))] public class GOpener : ArchiveFormat { public override string Tag { get { return "G/GML"; } } public override string Description { get { return "GLib engine resource archive"; } } public override uint Signature { get { return 0x5F4C4D47; } } // 'GML_' public override bool IsHierarchic { get { return true; } } public override bool CanWrite { get { return false; } } public GOpener () { Extensions = new string[] { "g", "xp" }; } public override ArcFile TryOpen (ArcView file) { if (!file.View.AsciiEqual (4, "ARC\0")) return null; uint data_offset = file.View.ReadUInt32 (8); uint unpacked_size = file.View.ReadUInt32 (0xC); uint packed_size = file.View.ReadUInt32 (0x10); byte[] unpacked = new byte[unpacked_size]; using (var packed = file.CreateStream (0x14, packed_size)) using (var input = new XoredStream (packed, 0xFF)) { LzssUnpack (input, unpacked); } using (var index = new BinMemoryStream (unpacked)) { var key = index.ReadBytes (256); int count = index.ReadInt32(); if (!IsSaneCount (count)) return null; var dir = new List (count); for (int i = 0; i < count; ++i) { int name_length = index.ReadInt32(); var name = index.ReadCString (name_length); var entry = FormatCatalog.Instance.Create (name); entry.Offset = index.ReadUInt32() + data_offset; entry.Size = index.ReadUInt32(); if (!entry.CheckPlacement (file.MaxOffset)) return null; dir.Add (entry); entry.Header = index.ReadBytes (4); } return new GmlArchive (file, this, dir, key); } } public override Stream OpenEntry (ArcFile arc, Entry entry) { var garc = arc as GmlArchive; var gent = entry as GmlEntry; if (null == garc || null == gent) return base.OpenEntry (arc, entry); var data = garc.File.View.ReadBytes (entry.Offset, entry.Size); for (int i = gent.Header.Length; i < data.Length; ++i) data[i] = garc.Key[data[i]]; Buffer.BlockCopy (gent.Header, 0, data, 0, gent.Header.Length); return new BinMemoryStream (data, entry.Name); } internal static void LzssUnpack (Stream input, byte[] output) { const int frame_mask = 0xFFF; byte[] frame = new byte[0x1000]; int frame_pos = 0xFEE; int dst = 0; int ctl = 2; while (dst < output.Length) { ctl >>= 1; if (1 == ctl) { ctl = input.ReadByte(); if (-1 == ctl) break; ctl |= 0x100; } if (0 != (ctl & 1)) { int b = input.ReadByte(); if (-1 == b) break; output[dst++] = frame[frame_pos++ & frame_mask] = (byte)b; } else { int lo = input.ReadByte(); if (-1 == lo) break; int hi = input.ReadByte(); if (-1 == hi) break; int offset = (hi & 0xf0) << 4 | lo; int count = Math.Min ((~hi & 0xF) + 3, output.Length-dst); while (count --> 0) { byte v = frame[offset++ & frame_mask]; frame[frame_pos++ & frame_mask] = v; output[dst++] = v; } } } } } }