// Copyright (C) 2019 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; namespace GameRes.Formats.?????? { [Export(typeof(AudioFormat))] public class xxxAudio : AudioFormat { public override string Tag { get { return "xxx"; } } public override string Description { get { return "?????? audio resource"; } } public override uint Signature { get { return 0; } } public override bool CanWrite { get { return false; } } public override SoundInput TryOpen (IBinaryStream file) { var format = new WaveFormat { FormatTag = 1, Channels = 1, SamplesPerSecond = 44100, BlockAlign = 2, BitsPerSample = 16, }; format.SetBPS(); return new RawPcmInput (file.AsStream, format); } } }