//! \file ScriptText.cs //! \date Thu Jul 10 11:09:32 2014 //! \brief Script text resource interface. // using System.IO; using System.Text; using System.Collections.Generic; namespace GameRes { public struct ScriptLine { public uint Id; public string Text; } public class ScriptData { public ICollection TextLines { get { return m_text; } } protected List m_text = new List(); /* public abstract void Serialize (Stream output); public abstract void Deserialize (Stream input); */ } public abstract class ScriptFormat : IResource { public override string Type { get { return "script"; } } public abstract ScriptData Read (string name, Stream file); public abstract void Write (Stream file, ScriptData script); } }