//! \file ArcNSC.cs //! \date 2017 Dec 01 //! \brief Nekotaro Game System resource archive. // // Copyright (C) 2017 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.Collections.Generic; using System.ComponentModel.Composition; using System.IO; // [000331][Jam] Zetsumetsu King // [000630][STONE HEADS] Sei Cosplay Gakuen ~Game Bunkou~ namespace GameRes.Formats.Nekotaro { [Export(typeof(ArchiveFormat))] public class NscOpener : ArchiveFormat { public override string Tag { get { return "NSC"; } } public override string Description { get { return "Nekotaro Game System resource archive"; } } public override uint Signature { get { return 0x4643534E; } } // 'NSCF' public override bool IsHierarchic { get { return false; } } public override bool CanWrite { get { return false; } } public override ArcFile TryOpen (ArcView file) { var base_name = Path.GetFileNameWithoutExtension (file.Name); var dir = new List(); uint prev_offset = file.View.ReadUInt32 (4); for (uint index_offset = 8; index_offset < file.MaxOffset; index_offset += 4) { uint offset = file.View.ReadUInt32 (index_offset); if (offset <= prev_offset || offset > file.MaxOffset) return null; uint size = offset - prev_offset; var name = string.Format ("{0}#{1:D4}", base_name, dir.Count); Entry entry; if (size > 4) entry = AutoEntry.Create (file, prev_offset, name); else entry = new Entry { Name = name, Offset = prev_offset }; entry.Size = size; if (!entry.CheckPlacement (file.MaxOffset)) return null; dir.Add (entry); if (file.MaxOffset == offset) break; prev_offset = offset; } if (0 == dir.Count) return null; return new ArcFile (file, this, dir); } } }