using System.Windows.Controls; using GameRes.Formats.Dac; using GameRes.Formats.Properties; namespace GameRes.Formats.GUI { /// /// Interaction logic for WidgetDPK.xaml /// public partial class WidgetDPK : Grid { public WidgetDPK () { InitializeComponent (); var last_scheme = EncScheme.SelectedItem as DpkScheme; if (null == last_scheme) last_scheme = DpkOpener.KnownSchemes[0]; uint key1 = Settings.Default.DPKKey1; uint key2 = Settings.Default.DPKKey2; if (last_scheme.Key1 != key1 || last_scheme.Key2 != key2) EncScheme.SelectedIndex = -1; else if (null == EncScheme.SelectedItem) EncScheme.SelectedIndex = 0; Key1.Text = key1.ToString ("X"); Key2.Text = key2.ToString ("X8"); EncScheme.SelectionChanged += OnSchemeChanged; } void OnSchemeChanged (object sender, SelectionChangedEventArgs e) { var widget = sender as ComboBox; var scheme = widget.SelectedItem as DpkScheme; if (null != scheme) { Key1.Text = scheme.Key1.ToString ("X"); Key2.Text = scheme.Key2.ToString ("X8"); } } } }