//! \file EmbeddedResource.cs //! \date 2018 Apr 10 //! \brief Embedded resource loader. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.IO; namespace GameRes.Formats { public static class EmbeddedResource { /// /// Open embedded resource as a stream. /// public static Stream Open (string name, Type owner) { var assembly = owner.Assembly; string qualified_name = owner.Namespace + '.' + name; return assembly.GetManifestResourceStream (qualified_name); } /// /// Load binary embedded resource as a byte array. /// public static byte[] Load (string name, Type owner) { using (var stream = Open (name, owner)) { if (null == stream) return null; var res = new byte[stream.Length]; stream.Read (res, 0, res.Length); return res; } } } }