namespace GARbro.GUI.Properties { // This class allows you to handle specific events on the settings class: // The SettingChanging event is raised before a setting's value is changed. // The PropertyChanged event is raised after a setting's value is changed. // The SettingsLoaded event is raised after the setting values are loaded. // The SettingsSaving event is raised before the setting values are saved. internal sealed partial class Settings { public Settings() { // // To add event handlers for saving and changing settings, uncomment the lines below: // // this.SettingChanging += this.SettingChangingEventHandler; // // this.SettingsSaving += this.SettingsSavingEventHandler; // this.SettingsLoaded += OnSettingsLoadedHandler; } void OnSettingsLoadedHandler (object sender, System.Configuration.SettingsLoadedEventArgs e) { if (Settings.Default.UpgradeRequired) { Settings.Default.Upgrade(); Settings.Default.UpgradeRequired = false; Settings.Default.Save(); // do not restore in minimized state if (Settings.Default.winState == System.Windows.WindowState.Minimized) Settings.Default.winState = System.Windows.WindowState.Normal; } } private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) { // Add code to handle the SettingChangingEvent event here. } private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) { // Add code to handle the SettingsSaving event here. } } }