//! \file AudioMP3.cs //! \date Fri May 01 22:04:37 2015 //! \brief MP3 wrapper for GameRes. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; using NAudio.Wave; namespace GameRes.Formats { public class Mp3Input : SoundInput { int m_bitrate; Stream m_source; public override long Position { get { return m_input.Position; } set { m_input.Position = value; } } public override bool CanSeek { get { return m_input.CanSeek; } } public override int SourceBitrate { get { return m_bitrate; } } public Mp3Input (Stream file) : base (file) { var rdr = new Mp3FileReader (m_input); var wav = WaveFormatConversionStream.CreatePcmStream (rdr); var bar = new BlockAlignReductionStream (wav); m_source = m_input; m_input = bar; m_bitrate = rdr.Mp3WaveFormat.AverageBytesPerSecond*8; var format = new GameRes.WaveFormat(); format.FormatTag = (ushort)wav.WaveFormat.Encoding; format.Channels = (ushort)wav.WaveFormat.Channels; format.SamplesPerSecond = (uint)wav.WaveFormat.SampleRate; format.BitsPerSample = (ushort)wav.WaveFormat.BitsPerSample; format.BlockAlign = (ushort)bar.BlockAlign; format.AverageBytesPerSecond = (uint)wav.WaveFormat.AverageBytesPerSecond; this.Format = format; this.PcmSize = m_input.Length; } public override int Read(byte[] buffer, int offset, int count) { return m_input.Read (buffer, offset, count); } #region IDisposable Members protected override void Dispose (bool disposing) { if (null != m_source) { if (disposing) { m_source.Dispose(); } m_source = null; base.Dispose (disposing); } } #endregion } [Export(typeof(AudioFormat))] public class Mp3Audio : AudioFormat { public override string Tag { get { return "MP3"; } } public override string Description { get { return "MPEG Layer 3 audio format"; } } public override uint Signature { get { return 0; } } public override SoundInput TryOpen (Stream file) { byte[] header = new byte[10]; if (header.Length != file.Read (header, 0, header.Length)) return null; long start_offset = SkipId3Tag (header); if (0 != start_offset) { file.Position = start_offset; if (4 != file.Read (header, 0, 4)) return null; } if (0xff != header[0] || 0xf2 != (header[1] & 0xf6) || 0xf0 == (header[2] & 0xf0)) return null; file.Position = 0; return new Mp3Input (file); } long SkipId3Tag (byte[] buffer) { long start_offset = 0; if (0x49 == buffer[0] && 0x44 == buffer[1] && 0x33 == buffer[2]) // 'ID3' { if (buffer[3] < 0x80 && buffer[4] < 0x80 && buffer[6] < 0x80 && buffer[7] < 0x80 && buffer[8] < 0x80 && buffer[9] < 0x80) { int size = buffer[6] << 21 | buffer[7] << 14 | buffer[8] << 7 | buffer[9]; if (buffer[3] > 3 && 0 != (buffer[5] & 0x10)) // v2.4 footer present size += 10; start_offset = 10 + size; } } return start_offset; } } }