//! \file AudioWWA.cs //! \date Mon Aug 10 11:48:29 2015 //! \brief Wild Bug compressed audio format. // // Copyright (C) 2015-2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; using GameRes.Utility; namespace GameRes.Formats.WildBug { [Export(typeof(AudioFormat))] public class WwaAudio : AudioFormat { public override string Tag { get { return "WWA"; } } public override string Description { get { return "Wild Bug's compressed audio format"; } } public override uint Signature { get { return 0x1A585057; } } // 'WPX' public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadHeader (0x10); if (!header.AsciiEqual (4, "WAV")) return null; int count = header[0xE]; int dir_size = header[0xF]; if (1 != header[0xC] || 0 == count || 0 == dir_size) return null; file.Position = 0x10; var index = file.ReadBytes (count * dir_size); var section = WpxSection.Find (index, 0x20, count, dir_size); if (null == section || section.UnpackedSize < 0x10 || section.DataFormat != 0x80) throw new InvalidFormatException(); file.Position = section.Offset; var fmt = file.ReadBytes (section.UnpackedSize); section = WpxSection.Find (index, 0x21, count, dir_size); if (null == section) throw new InvalidFormatException(); var reader = new WwaReader (file.AsStream, section); var data = reader.Unpack (section.DataFormat); if (null == data) throw new InvalidFormatException(); int total_size = 20 + fmt.Length + data.Length; using (var wav_file = new MemoryStream (20 + fmt.Length)) using (var wav = new BinaryWriter (wav_file)) { wav.Write (Wav.Signature); wav.Write (total_size); wav.Write (0x45564157); // 'WAVE' wav.Write (0x20746d66); // 'fmt ' wav.Write (fmt.Length); wav.Write (fmt); wav.Write (0x61746164); // 'data' wav.Write (data.Length); var wav_header = wav_file.ToArray(); var data_stream = new MemoryStream (data); var source = new PrefixStream (wav_header, data_stream); var sound = new WaveInput (source); file.Dispose(); return sound; } } public override void Write (SoundInput source, Stream output) { throw new System.NotImplementedException ("WwaFormat.Write not implemenented"); } } internal class WwaReader : WpxDecoder { public WwaReader (Stream input, WpxSection section) : base (input, section) { ResetInput(); } public byte[] Unpack (int flags) // sub_46B16C { if (0 == (flags & 0x80) && 0 != PackedSize) { if (0 != (flags & 8)) { if (0 != (flags & 4)) throw new NotImplementedException (); else if (0 != (flags & 2)) return UnpackVB(); // sub_461B34 } else if (0 != (flags & 4)) throw new NotImplementedException (); else if (0 != (flags & 2)) return UnpackV2(); throw new NotImplementedException (); } else return ReadUncompressed(); } byte[] UnpackV2 () // 0x02 format { m_available = FillBuffer(); if (0 == m_available) return null; int step = 4; if (m_available < step + 0x80) return null; int v9 = 3; int dst = 0; m_output[dst++] = m_buffer[0]; int remaining = m_output.Length - 1; m_current = 1 + v9 + 128; // within m_buffer var ref_table = new byte[0x10000]; if (!FillRefTable (ref_table, 1 + v9)) return null; while (remaining > 0) { while (0 != GetNextBit()) { int v20 = 0; int v21 = 0; v9 = 16384; for (;;) { ++v20; if (0 != GetNextBit()) v21 |= v9; if (ref_table[2 * v21] == v20) break; v9 >>= 1; if (0 == v9) return null; } m_output[dst++] = ref_table[2 * v21 + 1]; --remaining; if (0 == remaining) return m_output; } int offset; int count = 2; if (0 != GetNextBit()) { offset = ReadNext(); } else { offset = ReadNext(); offset |= ReadNext() << 8; count = 3; } if (0 == GetNextBit()) { count += ReadCount(); } if (remaining < count) return null; Binary.CopyOverlapped (m_output, dst - offset - 1, dst, count); dst += count; remaining -= count; } return m_output; } byte[] UnpackVB () { m_available = FillBuffer(); if (0 == m_available) return null; int v6 = 3; int dst = 0; m_output[dst++] = m_buffer[0]; int remaining = m_output.Length - 1; m_current = 1 + v6 + 128; var ref_table = new byte[0x10000]; if (!FillRefTable (ref_table, 1 + v6)) return null; while (remaining > 0) { while (0 != GetNextBit()) { int v23 = 0; int v24 = 0; int v25 = 16384; for (;;) { ++v23; if (0 != GetNextBit()) v24 |= v25; if (ref_table[2 * v24] == v23) break; v25 >>= 1; if (0 == v25) return null; } m_output[dst++] = ref_table[2 * v24 + 1]; --remaining; if (0 == remaining) return m_output; } int v26 = ReadNext(); int src_offset = dst - v26 - 1; int count = 2; if (0 == GetNextBit()) { count += ReadCount(); } if (remaining < count) return null; Binary.CopyOverlapped (m_output, src_offset, dst, count); dst += count; remaining -= count; } return m_output; } } }