//! \file ArcNEKO3.cs //! \date 2022 Jun 17 //! \brief Nekopack archive format implementation. // // Copyright (C) 2022 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using GameRes.Utility; using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.IO; namespace GameRes.Formats.Neko { internal class Neko3Archive : ArcFile { public readonly byte[] Key; public Neko3Archive (ArcView arc, ArchiveFormat impl, ICollection dir, byte[] key) : base (arc, impl, dir) { Key = key; } } internal class Neko3Entry : Entry { public ushort Seed; } [Export(typeof(ArchiveFormat))] public class Pak3Opener : ArchiveFormat { public override string Tag { get { return "NEKOPACK/3"; } } public override string Description { get { return "NekoPack resource archive"; } } public override uint Signature { get { return 0x4F4B454E; } } // "NEKO" public override bool IsHierarchic { get { return true; } } public override bool CanWrite { get { return false; } } public Pak3Opener () { Extensions = new string[] { "dat" }; } public override ArcFile TryOpen (ArcView file) { if (!file.View.AsciiEqual (4, "PACK") || file.MaxOffset <= 0x410) return null; uint seed = file.View.ReadUInt32 (0xC); int count = (int)(seed % 7u) + 3; var key = file.View.ReadBytes (0x10, 0x400); while (count --> 0) { Decrypt (key, 0x400, key, (ushort)seed, true); } seed = file.View.ReadUInt16 (0x410); var index_info = file.View.ReadBytes (0x414, 8); Decrypt (index_info, 8, key, (ushort)seed); uint index_size = LittleEndian.ToUInt32 (index_info, 0); long data_offset = 0x41CL + index_size; if (data_offset >= file.MaxOffset) return null; var index = file.View.ReadBytes (0x41C, index_size); Decrypt (index, index.Length, key, (ushort)seed); var dir = new List(); using (var input = new BinMemoryStream (index, file.Name)) { int dir_count = input.ReadInt32(); if (!IsSaneCount (dir_count)) return null; for (int d = 0; d < dir_count; ++d) { int name_len = input.ReadUInt8(); string dir_name = input.ReadCString (name_len); if (string.IsNullOrEmpty (dir_name)) return null; int file_count = input.ReadInt32(); if (!IsSaneCount (file_count)) return null; for (int i = 0; i < file_count; ++i) { input.ReadByte(); name_len = input.ReadUInt8(); string name = input.ReadCString (name_len); name = string.Join ("/", dir_name, name); var entry = Create (name); entry.Offset = data_offset + input.ReadUInt32(); dir.Add (entry); } } } var buffer = new byte[12]; foreach (Neko3Entry entry in dir) { entry.Seed = file.View.ReadUInt16 (entry.Offset); file.View.Read (entry.Offset+4, buffer, 0, 8); Decrypt (buffer, 8, key, entry.Seed); entry.Size = LittleEndian.ToUInt32 (buffer, 0); entry.Offset += 12; } return new Neko3Archive (file, this, dir, key); } public override Stream OpenEntry (ArcFile arc, Entry entry) { var narc = (Neko3Archive)arc; var nent = (Neko3Entry)entry; var data = arc.File.View.ReadBytes (entry.Offset, entry.Size); Decrypt (data, data.Length, narc.Key, nent.Seed); return new BinMemoryStream (data, entry.Name); } void Decrypt (byte[] data, int length, byte[] key, ushort seed, bool init = false) { int count = length / 4; unsafe { fixed (byte* data8 = data) { uint* data32 = (uint*)data8; while (count --> 0) { uint s = *data32; seed = (ushort)((seed + 0xC3) & 0x1FF); uint d = s ^ LittleEndian.ToUInt32 (key, seed); if (init) seed += (ushort)s; else seed += (ushort)d; *data32++ = d; } } } } } }