//! \file ImageGAM.cs //! \date 2018 Oct 23 //! \brief Project-μ image format. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.Collections.Generic; using System.ComponentModel.Composition; using System.IO; using GameRes.Compression; // [040528][Lakshmi] Mabuta Tojireba Soko ni... namespace GameRes.Formats.ProjectMu { [Export(typeof(ImageFormat))] public class GamFormat : ImageFormat { public override string Tag { get { return "GAM"; } } public override string Description { get { return "Project-μ image format"; } } public override uint Signature { get { return 0x4D4147; } } // 'GAM' public override ImageMetaData ReadMetaData (IBinaryStream file) { using (var input = OpenGamStream (file)) return Bmp.ReadMetaData (input); } public override ImageData Read (IBinaryStream file, ImageMetaData info) { using (var input = OpenGamStream (file)) return Bmp.Read (input, info); } IBinaryStream OpenGamStream (IBinaryStream input) { input.Position = 8; var unpacked = new PackedStream (input.AsStream, true); return new BinaryStream (unpacked, input.Name); } public override void Write (Stream file, ImageData image) { throw new System.NotImplementedException ("GamFormat.Write not implemented"); } } internal class GamDecompressor : Decompressor { Stream m_input; public override void Initialize (Stream input) { m_input = input; } protected override IEnumerator Unpack () { var frame = new byte[0x100]; int frame_pos = 0; int bits = 1; for (;;) { if (1 == bits) { int b = m_input.ReadByte(); if (-1 == b) yield break; bits = b; b = m_input.ReadByte(); if (-1 == b) yield break; bits |= b << 8 | 0x10000; } if (0 == (bits & 1)) { int b = m_input.ReadByte(); if (-1 == b) yield break; frame[frame_pos++ & 0xFF] = (byte)b; m_buffer[m_pos++] = (byte)b; if (0 == --m_length) yield return m_pos; } else { int offset = m_input.ReadByte(); if (-1 == offset) yield break; int count = m_input.ReadByte(); if (-1 == count) yield break; while (count --> 0) { byte v = frame[(frame_pos - offset) & 0xFF]; frame[frame_pos++ & 0xFF] = v; m_buffer[m_pos++] = v; if (0 == --m_length) yield return m_pos; } } bits >>= 1; } } } }