//! \file ArcQLIE.cs //! \date Mon Jun 15 04:03:18 2015 //! \brief QLIE engine archives implementation. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.IO; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Diagnostics; using System.Linq; using GameRes.Utility; using GameRes.Formats.Properties; using GameRes.Formats.Strings; namespace GameRes.Formats.Qlie { internal class QlieEntry : PackedEntry { public bool IsEncrypted; public uint Hash; public byte[] RawName; /// /// Data from a separate key file "key.fkey" that comes with installed game. /// null if not used. /// public byte[] KeyFile; } internal class QlieArchive : ArcFile { /// /// Hash generated from the key data contained within archive index. /// public uint Hash; /// /// Internal game data used to decrypt encrypted entries. /// null if not used. /// public byte[] GameKeyData; public QlieArchive (ArcView arc, ArchiveFormat impl, ICollection dir, uint hash, byte[] key_data) : base (arc, impl, dir) { Hash = hash; GameKeyData = key_data; } } internal class QlieOptions : ResourceOptions { public byte[] GameKeyData; } [Serializable] public class QlieScheme : ResourceScheme { public Dictionary KnownKeys; } [Export(typeof(ArchiveFormat))] public class PackOpener : ArchiveFormat { public override string Tag { get { return "PACK/QLIE"; } } public override string Description { get { return "QLIE engine resource archive"; } } public override uint Signature { get { return 0; } } public override bool IsHierarchic { get { return true; } } public override bool CanCreate { get { return false; } } public PackOpener () { Extensions = new string [] { "pack" }; } /// /// Possible locations of the 'key.fkey' file relative to an archive being accessed. /// static readonly string[] KeyLocations = { ".", "..", @"..\DLL", "DLL" }; public static Dictionary KnownKeys = new Dictionary(); public override ResourceScheme Scheme { get { return new QlieScheme { KnownKeys = KnownKeys }; } set { KnownKeys = ((QlieScheme)value).KnownKeys; } } public override ArcFile TryOpen (ArcView file) { if (file.MaxOffset <= 0x1c) return null; long index_offset = file.MaxOffset - 0x1c; if (!file.View.AsciiEqual (index_offset, "FilePackVer") || !file.View.AsciiEqual (index_offset+0xC, ".0")) return null; int pack_version = file.View.ReadByte (index_offset+0xB) - '0'; if (pack_version < 1 || pack_version > 3) throw new NotSupportedException ("Not supported QLIE archive version"); int count = file.View.ReadInt32 (index_offset+0x10); if (!IsSaneCount (count)) return null; index_offset = file.View.ReadInt64 (index_offset+0x14); if (index_offset < 0 || index_offset >= file.MaxOffset) return null; byte[] arc_key = null; byte[] key_file = null; uint name_key = 0xC4; // default name encryption key for versions 1 and 2 if (3 == pack_version) { key_file = FindKeyFile (file); // currently, user is prompted to choose encryption scheme only if there's 'key.fkey' file found. if (key_file != null) arc_key = QueryEncryption(); var key_data = new byte[0x100]; file.View.Read (file.MaxOffset-0x41C, key_data, 0, 0x100); name_key = GenerateKey (key_data) & 0x0FFFFFFFu; } var name_buffer = new byte[0x100]; var dir = new List (count); for (int i = 0; i < count; ++i) { int name_length = file.View.ReadUInt16 (index_offset); if (name_length > name_buffer.Length) name_buffer = new byte[name_length]; if (name_length != file.View.Read (index_offset+2, name_buffer, 0, (uint)name_length)) return null; int key = name_length + ((int)name_key ^ 0x3e); for (int k = 0; k < name_length; ++k) name_buffer[k] ^= (byte)(((k + 1) ^ key) + k + 1); string name = Encodings.cp932.GetString (name_buffer, 0, name_length); var entry = FormatCatalog.Instance.Create (name); if (key_file != null) entry.RawName = name_buffer.Take (name_length).ToArray(); index_offset += 2 + name_length; entry.Offset = file.View.ReadInt64 (index_offset); entry.Size = file.View.ReadUInt32 (index_offset+8); if (!entry.CheckPlacement (file.MaxOffset)) return null; entry.UnpackedSize = file.View.ReadUInt32 (index_offset+12); entry.IsPacked = 0 != file.View.ReadInt32 (index_offset+0x10); entry.IsEncrypted = 0 != file.View.ReadInt32 (index_offset+0x14); entry.Hash = file.View.ReadUInt32 (index_offset+0x18); entry.KeyFile = key_file; if (3 == pack_version && entry.Name.Contains ("pack_keyfile")) { // note that 'pack_keyfile' itself is encrypted using 'key.fkey' file contents. key_file = ReadEntryBytes (file, entry, name_key, arc_key); } dir.Add (entry); index_offset += 0x1c; } if (pack_version < 3) name_key = 0; return new QlieArchive (file, this, dir, name_key, arc_key); } public override Stream OpenEntry (ArcFile arc, Entry entry) { var qent = entry as QlieEntry; var qarc = arc as QlieArchive; if (null == qent || null == qarc || (!qent.IsEncrypted && !qent.IsPacked)) return arc.File.CreateStream (entry.Offset, entry.Size); var data = ReadEntryBytes (arc.File, qent, qarc.Hash, qarc.GameKeyData); return new MemoryStream (data); } private byte[] ReadEntryBytes (ArcView file, QlieEntry entry, uint hash, byte[] game_key) { var data = new byte[entry.Size]; file.View.Read (entry.Offset, data, 0, entry.Size); if (entry.IsEncrypted) { if (entry.KeyFile != null) DecryptV3 (data, 0, data.Length, entry.RawName, hash, entry.KeyFile, game_key); else Decrypt (data, 0, data.Length, hash); } if (entry.IsPacked) { var unpacked = Decompress (data); if (null != unpacked) data = unpacked; } return data; } private void Decrypt (byte[] buffer, int offset, int length, uint key) { if (offset < 0) throw new ArgumentOutOfRangeException ("offset"); if (length > buffer.Length || offset > buffer.Length - length) throw new ArgumentOutOfRangeException ("length"); ulong hash = 0xA73C5F9DA73C5F9Dul; ulong xor = ((uint)length + key) ^ 0xFEC9753Eu; xor |= xor << 32; unsafe { fixed (byte* raw = buffer) { ulong* encoded = (ulong*)(raw + offset); for (int i = 0; i < length / 8; ++i) { hash = MMX.PAddD (hash, 0xCE24F523CE24F523ul) ^ xor; xor = *encoded ^ hash; *encoded++ = xor; } } } } private void DecryptV3 (byte[] data, int offset, int length, byte[] file_name, uint arc_hash, byte[] key_file, byte[] game_key) { // play it safe with 'unsafe' sections if (offset < 0) throw new ArgumentOutOfRangeException ("offset"); if (length > data.Length || offset > data.Length - length) throw new ArgumentOutOfRangeException ("length"); if (length < 8) return; uint hash = 0x85F532; uint seed = 0x33F641; for (uint i = 0; i < file_name.Length; i++) { hash += (i & 0xFF) * file_name[i]; seed ^= hash; } seed += arc_hash ^ (7 * ((uint)data.Length & 0xFFFFFF) + (uint)data.Length + hash + (hash ^ (uint)data.Length ^ 0x8F32DCu)); seed = 9 * (seed & 0xFFFFFF); if (game_key != null) seed ^= 0x453A; var mt = new QlieMersenneTwister (seed); if (key_file != null) mt.XorState (key_file); if (game_key != null) mt.XorState (game_key); // game code fills dword[41] table, but only the first 16 qwords are used ulong[] table = new ulong[16]; for (int i = 0; i < table.Length; ++i) table[i] = mt.Rand64(); // compensate for 9 discarded dwords for (int i = 0; i < 9; ++i) mt.Rand(); ulong hash64 = mt.Rand64(); uint t = mt.Rand() & 0xF; unsafe { fixed (byte* raw_data = &data[offset]) { ulong* data64 = (ulong*)raw_data; int qword_length = length / 8; for (int i = 0; i < qword_length; ++i) { hash64 = MMX.PAddD (hash64 ^ table[t], table[t]); ulong d = data64[i] ^ hash64; data64[i] = d; hash64 = MMX.PAddB (hash64, d) ^ d; hash64 = MMX.PAddW (MMX.PSllD (hash64, 1), d); t++; t &= 0xF; } } } } internal static byte[] Decompress (byte[] input) { if (LittleEndian.ToUInt32 (input, 0) != 0xFF435031) return null; bool is_16bit = 0 != (input[4] & 1); var node = new byte[2,256]; var child_node = new byte[256]; int output_length = LittleEndian.ToInt32 (input, 8); var output = new byte[output_length]; int src = 12; int dst = 0; while (src < input.Length) { int i, k, count, index; for (i = 0; i < 256; i++) node[0,i] = (byte)i; for (i = 0; i < 256; ) { count = input[src++]; if (count > 127) { int step = count - 127; i += step; count = 0; } if (i > 255) break; count++; for (k = 0; k < count; k++) { node[0,i] = input[src++]; if (node[0,i] != i) node[1,i] = input[src++]; i++; } } if (is_16bit) { count = LittleEndian.ToUInt16 (input, src); src += 2; } else { count = LittleEndian.ToInt32 (input, src); src += 4; } k = 0; for (;;) { if (k > 0) index = child_node[--k]; else { if (0 == count) break; count--; index = input[src++]; } if (node[0,index] == index) output[dst++] = (byte)index; else { child_node[k++] = node[1,index]; child_node[k++] = node[0,index]; } } } if (dst != output.Length) return null; return output; } uint GenerateKey (byte[] key_data) { ulong hash = 0; ulong key = 0; unsafe { fixed (byte* data = key_data) { ulong* data64 = (ulong*)data; for (int i = key_data.Length / 8; i > 0; --i) { hash = MMX.PAddW (hash, 0x0307030703070307); key = MMX.PAddW (key, *data64++ ^ hash); } } } return (uint)(key ^ (key >> 32)); } public override ResourceOptions GetDefaultOptions () { return new QlieOptions { GameKeyData = GetKeyData (Settings.Default.QLIEScheme) }; } public override object GetAccessWidget () { return new GUI.WidgetQLIE(); } byte[] QueryEncryption () { var options = Query (arcStrings.ArcEncryptedNotice); return options.GameKeyData; } static byte[] GetKeyData (string scheme) { byte[] key; if (KnownKeys.TryGetValue (scheme, out key)) return key; return null; } /// /// Look for 'key.fkey' file within nearby directories specified by KeyLocations. /// static byte[] FindKeyFile (ArcView arc_file) { // QLIE archives with key could be opened at the physical file system level only if (VFS.IsVirtual) return null; var dir_name = Path.GetDirectoryName (arc_file.Name); foreach (var path in KeyLocations) { var name = Path.Combine (dir_name, path, "key.fkey"); if (File.Exists (name)) { Trace.WriteLine ("reading key from "+name, "[QLIE]"); return File.ReadAllBytes (name); } } return null; } } }