//! \file ResourcesAssets.cs //! \date 2018 Aug 31 //! \brief Unity resources assets deserializer. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.Collections.Generic; using System.Linq; namespace GameRes.Formats.Unity { internal class ResourcesAssetsDeserializer { string m_res_name; Dictionary m_bundles; public ResourcesAssetsDeserializer (string arc_name) { m_res_name = arc_name; } public List Parse (AssetReader input, long base_offset = 0) { var asset = new Asset(); asset.Load (input); var dir = new List(); m_bundles = new Dictionary(); var used_names = new HashSet(); foreach (var obj in asset.Objects.Where (o => o.TypeId > 0)) { input.Position = obj.Offset + base_offset; AssetEntry entry = null; int id = obj.TypeId > 0 ? obj.TypeId : obj.ClassId; switch (id) { case 48: // Shader case 114: // MonoBehaviour default: break; case 28: // Texture2D { var tex = new Texture2D(); tex.Load (input); if (0 == tex.m_DataLength) { if (asset.Tree.Version.StartsWith ("2017.")) // "2017.2.0f3" || "2017.1.1p1" input.ReadInt64(); var stream_data = new StreamingInfo(); stream_data.Load (input); if (!string.IsNullOrEmpty (stream_data.Path)) { entry = new AssetEntry { Name = tex.m_Name, Type = "image", Offset = stream_data.Offset, Size = stream_data.Size, Bundle = GetBundle (stream_data.Path), }; } } else { entry = new AssetEntry { Name = tex.m_Name, Type = "image", Offset = obj.Offset, Size = obj.Size, }; } break; } case 83: // AudioClip { var clip = new AudioClip(); clip.Load (input); if (!string.IsNullOrEmpty (clip.m_Source)) { entry = new AssetEntry { Name = clip.m_Name, Type = "audio", Offset = clip.m_Offset, Size = (uint)clip.m_Size, Bundle = GetBundle (clip.m_Source), }; } else if (clip.m_Size != 0) { entry = new AssetEntry { Name = clip.m_Name, Type = "audio", Offset = input.Position, Size = (uint)clip.m_Size, }; } break; } case 49: // TextAsset { var name = input.ReadString(); input.Align(); uint size = input.ReadUInt32(); entry = new AssetEntry { Name = name, Offset = input.Position, Size = size, }; if (name.HasAnyOfExtensions ("jpg", "png")) entry.Type = "image"; break; } case 128: // Font { entry = new AssetEntry { Offset = obj.Offset, Size = obj.Size, }; break; } } if (entry != null) { entry.AssetObject = obj; if (string.IsNullOrEmpty (entry.Name)) entry.Name = string.Format ("{0:D4} [{1}]", obj.PathId, obj.TypeId); else if (!used_names.Add (entry.Name)) entry.Name = string.Format ("{0}-{1}", entry.Name, obj.PathId); dir.Add (entry); } } return dir; } public Dictionary GenerateResourceMap (List dir) { var res_map = new Dictionary(); var asset_dir = VFS.GetDirectoryName (m_res_name); foreach (AssetEntry entry in dir) { if (null == entry.Bundle) continue; if (res_map.ContainsKey (entry.Bundle.Name)) continue; var bundle_name = VFS.CombinePath (asset_dir, entry.Bundle.Name); if (!VFS.FileExists (bundle_name)) { entry.Bundle = null; entry.Offset = entry.AssetObject.Offset; entry.Size = entry.AssetObject.Size; continue; } res_map[entry.Bundle.Name] = VFS.OpenView (bundle_name); } return res_map; } BundleEntry GetBundle (string path) { BundleEntry bundle; if (!m_bundles.TryGetValue (path, out bundle)) { bundle = new BundleEntry { Name = path }; m_bundles[path] = bundle; } return bundle; } } }