//! \file ImageSWG.cs //! \date 2023 Aug 14 //! \brief Splush Wave graphics format. // // Copyright (C) 2023 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; using System.Windows.Media; using System.Windows.Media.Imaging; namespace GameRes.Formats.SplushWave { internal class SwgMetaData : ImageMetaData { public uint PaletteOffset; public uint DataOffset; public byte Depth; public bool IsCompressed; } [Export(typeof(ImageFormat))] public class SwgFormat : ImageFormat { public override string Tag { get { return "SWG"; } } public override string Description { get { return "Splush Wave Graphics format"; } } public override uint Signature { get { return 0x475753; } } // 'SWG' public override ImageMetaData ReadMetaData (IBinaryStream file) { var header = file.ReadHeader (0x30); uint pal_offset = header.ToUInt32 (0x14); if (pal_offset != 0) pal_offset += 0x10; byte depth = header[0x28]; return new SwgMetaData { Width = header.ToUInt16 (0x20), Height = header.ToUInt16 (0x22), BPP = pal_offset != 0 ? 8 : depth == 2 ? 32 : 24, DataOffset = header.ToUInt32 (0x10) + 0x10, PaletteOffset = pal_offset, Depth = depth, IsCompressed = header[0x2F] != 0, }; } public override ImageData Read (IBinaryStream file, ImageMetaData info) { var meta = (SwgMetaData)info; PixelFormat format = meta.BPP == 8 ? PixelFormats.Indexed8 : meta.BPP == 32 ? PixelFormats.Bgr32 : PixelFormats.Bgr24; BitmapPalette palette = null; if (meta.BPP == 8) { file.Position = meta.PaletteOffset; palette = ReadPalette (file.AsStream); } int stride = meta.iWidth * meta.BPP / 8; file.Position = meta.DataOffset; // var pixels = new byte[stride * meta.iHeight]; var pixels = new byte[4 * meta.iWidth * meta.iHeight]; if (!meta.IsCompressed) { file.Read (pixels, 0, pixels.Length); return ImageData.CreateFlipped (meta, format, palette, pixels, stride); } var input = file.ReadBytes ((int)(file.Length - file.Position)); if (!Decompress (input, pixels, meta.Depth + 2, meta.iWidth, meta.iHeight)) throw new InvalidFormatException ("Invalid SWG file."); return ImageData.CreateFlipped (meta, format, palette, pixels, stride); } bool Decompress (byte[] input, byte[] output, int channels, int width, int height) { int src = 0; if (input[0] != 0 || input[1] != 1) { int n = 0; for (int i = 0; i < channels; ++i) { if (0 == input[i]) ++n; } if (n != channels) return false; src = 4; } int compress_method = input[src+1] + (input[src] << 8); src += 2; if (0 == compress_method) { for (int i = 0; i < channels; ++i) { int pos = i; int count = height * width; while (count --> 0) { output[pos] = input[src++]; pos += channels; } } return true; } if (compress_method != 1) return false; int dst = 0; int v33 = src; int v37 = height * channels; src += 2 * v37; for (int row = 0; row < v37; ++row) { int y = row % height; dst = channels * (width * (height - y - 1) + 1) - row / height - 1; if (dst > output.Length) return true; int v24 = 0; int v36 = input[v33+1] + (input[v33] << 8); v33 += 2; do { byte lo = input[src]; byte hi = input[src+1]; if (lo != 0) { if (lo < 0x81) { ++src; int count = lo + 1; v24 += count + 1; while (count --> 0) { output[dst] = input[src++]; dst += channels; } } else { src += 2; v24 += 2; int count = Math.Min (0x101 - lo, output.Length - dst); while (count --> 0) { output[dst] = hi; dst += channels; } } } else { src += 2; v24 += 2; output[dst] = hi; dst += channels; } if (dst >= output.Length) return true; } while (v24 < v36); } return true; } public override void Write (Stream file, ImageData image) { throw new System.NotImplementedException ("SwgFormat.Write not implemented"); } } }