using System; using System.Globalization; using System.Windows.Controls; using System.Windows.Data; using GameRes.Formats.Strings; namespace GameRes.Formats.GUI { /// /// Interaction logic for CreateONSWidget.xaml /// public partial class CreateONSWidget : Grid { public CreateONSWidget () { InitializeComponent (); } } [ValueConversion (typeof (NScripter.Compression), typeof (string))] class CompressionToStringConverter : IValueConverter { public object Convert (object value, Type targetType, object parameter, CultureInfo culture) { switch ((NScripter.Compression)value) { case NScripter.Compression.SPB: return "SPB"; case NScripter.Compression.LZSS: return "LZSS"; case NScripter.Compression.NBZ: return "NBZ"; default: return arcStrings.ONSCompressionNone; } } public object ConvertBack (object value, Type targetType, object parameter, CultureInfo culture) { string s = value as string; if (!string.IsNullOrEmpty (s)) { if ("SPB" == s) return NScripter.Compression.SPB; else if ("LZSS" == s) return NScripter.Compression.LZSS; else if ("NBZ" == s) return NScripter.Compression.NBZ; } return NScripter.Compression.None; } } }