//! \file AudioWAV.cs //! \date 2023 Oct 26 //! \brief Obscure C's ware WAVE file encoding. // // Copyright (C) 2023 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using GameRes.Utility; using System; using System.ComponentModel.Composition; using System.IO; // [960405][C's Ware] GLO-RI-A ~Kindan no Ketsuzoku~ namespace GameRes.Formats.CsWare { [Export(typeof(AudioFormat))] [ExportMetadata("Priority", 1)] // should be tried before generic WAVE format public class WavAudio : AudioFormat { public override string Tag => "WAV/CSWARE"; public override string Description => "C's ware encoded audio"; public override uint Signature => 0x46464952; // 'RIFF' public override bool CanWrite => false; public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadHeader (0x2E); if (header[0x14] != 1 || header[0x15] != 0xFF || !header.AsciiEqual (8, "WAVEfmt ") || !header.AsciiEqual (0x26, "data")) return null; var format = new WaveFormat { FormatTag = 1, Channels = header.ToUInt16 (0x16), SamplesPerSecond = header.ToUInt32 (0x18), AverageBytesPerSecond = header.ToUInt32 (0x1C) * 2, BlockAlign = (ushort)(header.ToUInt16 (0x20) * 2), BitsPerSample = 16, }; uint input_size = header.ToUInt32 (0x2A); var samples = new byte[input_size * 2]; Decode (file, samples); var decoded = new BinMemoryStream (samples, file.Name); file.Dispose(); return new RawPcmInput (decoded, format); } void Decode (IBinaryStream input, byte[] output) { int dst = 0; while (input.PeekByte() != -1) { sbyte sample = input.ReadInt8(); LittleEndian.Pack (SampleMap[sample + 128], output, dst); dst += 2; } } static readonly short[] SampleMap = InitSampleMap(); static short[] InitSampleMap () { var map = new short[256]; for (int i = 1; i <= 127; ++i) { map[128 + i] = (short)(Math.Pow (10.0, ((double)i + 44.8637) / 38.0597) - 14.5342); map[128 - i] = (short)-map[i + 128]; } map[0] = -0x8000; return map; } } }