using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle ("GameRes.Experimental")] [assembly: AssemblyDescription ("Experimental implementations of game resources.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany ("mørkt")] [assembly: AssemblyProduct ("GameRes.Experimental")] [assembly: AssemblyCopyright ("Copyright © 2016 mørkt")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("d9f6729a-adb8-4f4e-a929-9e2314d532c6")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion ("1.0.16.46")] [assembly: AssemblyFileVersion ("1.0.16.46")]