//! \file AudioAOG.cs //! \date Sun Jan 17 08:38:31 2016 //! \brief Aoi engine audio format (Ogg/Vorbis). // // Copyright (C) 2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using GameRes.Utility; using System.ComponentModel.Composition; using System.IO; namespace GameRes.Formats.Aoi { [Export(typeof(AudioFormat))] public class AogAudio : AudioFormat { public override string Tag { get { return "AOG"; } } public override string Description { get { return "Aoi engine audio format"; } } public override uint Signature { get { return 0x4F696F41; } } // 'AoiO' public override SoundInput TryOpen (Stream file) { var header = new byte[0x30]; if (header.Length != file.Read (header, 0, header.Length)) return null; if (!Binary.AsciiEqual (header, 0, "AoiOgg") || !Binary.AsciiEqual (header, 0x2C, "OggS")) return null; var ogg = new StreamRegion (file, 0x2C); return new OggInput (ogg); } } }