//! \file BundleStream.cs //! \date Wed Apr 05 13:30:19 2017 //! \brief Stream representing Unity bundle. // // Copyright (C) 2017 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using GameRes.Compression; namespace GameRes.Formats.Unity { /// /// Stream representing Unity asset bundle. /// internal class BundleStream : Stream { readonly ArcViewStream m_input; readonly long m_length; IList m_segments; long m_position; int m_current_segment; byte[] m_buffer; int m_buffer_pos; int m_buffer_len; byte[] m_packed; public BundleStream (ArcView file, IList segments) { if (null == segments || 0 == segments.Count) throw new ArgumentException ("Segments list is empty.", "segments"); m_input = file.CreateStream(); m_segments = segments; var last_segment = m_segments[m_segments.Count-1]; m_length = last_segment.UnpackedOffset + last_segment.UnpackedSize; m_position = 0; m_current_segment = 0; m_input.Position = m_segments[0].Offset; } public override bool CanRead { get { return !m_disposed; } } public override bool CanSeek { get { return !m_disposed; } } public override bool CanWrite { get { return false; } } public override long Length { get { return m_length; } } public override long Position { get { return m_position; } set { if (value == m_position) return; if (value < 0) throw new ArgumentOutOfRangeException ("value", "Stream position is out of range."); m_position = value; int segment_index = 0; for (int i = 1; i < m_segments.Count; ++i) { if (m_segments[i].UnpackedOffset > value) break; ++segment_index; } var segment = m_segments[segment_index]; if (segment_index != m_current_segment) { m_current_segment = segment_index; m_buffer_len = 0; } if (segment.IsCompressed) { m_buffer_pos = (int)(m_position - segment.UnpackedOffset); } else { m_buffer_pos = 0; m_input.Position = segment.Offset + (m_position - segment.UnpackedOffset); } } } void ReadCompressedSegment (BundleSegment segment) { m_input.Position = segment.Offset; if (null == m_packed || segment.PackedSize > m_packed.Length) m_packed = new byte[segment.PackedSize]; int packed_size = m_input.Read (m_packed, 0, (int)segment.PackedSize); if (null == m_buffer || segment.UnpackedSize > m_buffer.Length) m_buffer = new byte[segment.UnpackedSize]; if (3 == segment.Compression) m_buffer_len = Lz4Compressor.DecompressBlock (m_packed, packed_size, m_buffer, (int)segment.UnpackedSize); else throw new NotImplementedException ("Not supported Unity asset bundle compression."); } int ReadFromSegment (BundleSegment segment, byte[] buffer, int offset, int count) { Debug.Assert (m_position >= segment.UnpackedOffset && m_position <= segment.UnpackedOffset + segment.UnpackedSize); if (!segment.IsCompressed) { int available = (int)Math.Min (count, (segment.UnpackedOffset + segment.UnpackedSize) - m_position); return m_input.Read (buffer, offset, available); } else { if (0 == m_buffer_len) ReadCompressedSegment (segment); int available = Math.Min (count, m_buffer_len - m_buffer_pos); Buffer.BlockCopy (m_buffer, m_buffer_pos, buffer, offset, available); m_buffer_pos += available; return available; } } public override int Read (byte[] buffer, int offset, int count) { if (m_position >= m_length) return 0; int total_read = 0; while (count > 0) { var segment = m_segments[m_current_segment]; int read = ReadFromSegment (segment, buffer, offset, count); m_position += read; total_read += read; offset += read; count -= read; if (count > 0) { if (m_current_segment+1 == m_segments.Count) break; ++m_current_segment; m_buffer_len = m_buffer_pos = 0; m_input.Position = m_segments[m_current_segment].Offset; Debug.Assert (m_position == m_segments[m_current_segment].UnpackedOffset); } } return total_read; } public override void Flush() { } public override long Seek (long offset, SeekOrigin origin) { switch (origin) { case SeekOrigin.Current: offset += m_position; break; case SeekOrigin.End: offset += m_length; break; } Position = offset; return offset; } public override void SetLength (long length) { throw new NotSupportedException ("Stream.SetLength method is not supported."); } public override void Write (byte[] buffer, int offset, int count) { throw new NotSupportedException ("Stream.Write method is not supported."); } public override void WriteByte (byte value) { throw new NotSupportedException ("Stream.WriteByte method is not supported."); } bool m_disposed = false; protected override void Dispose (bool disposing) { if (!m_disposed) { if (disposing) m_input.Dispose(); m_disposed = true; base.Dispose (disposing); } } } }