//! \file AudioCWV.cs //! \date 2018 Jan 13 //! \brief Uncanny encrypted WAV file. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; namespace GameRes.Formats.Uncanny { [Export(typeof(AudioFormat))] public class CwvAudio : AudioFormat { public override string Tag { get { return "CWV"; } } public override string Description { get { return "Uncanny encrypted WAV audio"; } } public override uint Signature { get { return 0xA06F8BF7; } } public override bool CanWrite { get { return false; } } public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadBytes (0x10); Decrypt (header, 0, 0x10); if (!header.AsciiEqual (8, "WAVEfmt ")) return null; file.Position = 0; var wave = file.ReadBytes ((int)file.Length); Decrypt (wave, 0, wave.Length); var input = new BinMemoryStream (wave); var sound = Wav.TryOpen (input); if (sound != null) file.Dispose(); return sound; } static void Decrypt (byte[] data, int pos, int length) { uint key = 0x4B5AB4A5; for (int i = 0; i < length; ++i) { byte x = (byte)(key ^ data[pos+i]); data[pos+i] = x; key = ((key << 9) | (key >> 23) & 0x1F0) ^ x; } } } }