//! \file ImageG24.cs //! \date 2017 Dec 07 //! \brief Sceplayer engine image format. // // Copyright (C) 2017 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; using System.Windows.Media; using GameRes.Compression; namespace GameRes.Formats.Sceplayer { internal class G24MetaData : ImageMetaData { public byte Type; } [Export(typeof(ImageFormat))] public class G24AFormat : ImageFormat { public override string Tag { get { return "G24A"; } } public override string Description { get { return "Sceplayer image format"; } } public override uint Signature { get { return 0x61343267; } } // 'g24a' public override ImageMetaData ReadMetaData (IBinaryStream file) { var header = file.ReadHeader (0x10); return new ImageMetaData { Width = header.ToUInt32 (8), Height = header.ToUInt32 (0xC), BPP = 24, }; } public override ImageData Read (IBinaryStream file, ImageMetaData info) { file.Position = 0x2C; var reader = new G24Reader (file); var pixels = reader.Unpack(); byte b = pixels[0]; byte g = pixels[1]; byte r = pixels[2]; for (int i = 3; i < pixels.Length; i += 3) { pixels[i ] += b; pixels[i+1] += g; pixels[i+2] += r; b = pixels[i ]; g = pixels[i+1]; r = pixels[i+2]; } return ImageData.CreateFlipped (info, PixelFormats.Bgr24, null, pixels, (int)info.Width * 3); } public override void Write (Stream file, ImageData image) { throw new System.NotImplementedException ("G24AFormat.Write not implemented"); } } [Export(typeof(ImageFormat))] public class G2408Format : ImageFormat { public override string Tag { get { return "G2408A"; } } public override string Description { get { return "Sceplayer bitmap format"; } } public override uint Signature { get { return 0x30343267; } } // 'g240' public G2408Format () { Extensions = new string[] { "g2408a", "g2408b" }; } public override ImageMetaData ReadMetaData (IBinaryStream file) { var header = file.ReadHeader (0x14); byte type = header[5]; if (!header.AsciiEqual ("g2408") || (type != 'a' && type != 'b')) return null; return new G24MetaData { Width = header.ToUInt32 (0xC), Height = header.ToUInt32 (0x10), BPP = 8, Type = type }; } public override ImageData Read (IBinaryStream file, ImageMetaData info) { var meta = (G24MetaData)info; file.Position = 0x30; var reader = new G24Reader (file); var pixels = reader.Unpack(); if ('a' == meta.Type) { byte p = pixels[pixels.Length-1]; for (int i = pixels.Length-2; i >= 0; --i) { p += pixels[i]; pixels[i] = p; } } return ImageData.CreateFlipped (info, PixelFormats.Gray8, null, pixels, (int)info.Width); } public override void Write (Stream file, ImageData image) { throw new System.NotImplementedException ("G2408BFormat.Write not implemented"); } } internal class G24Reader { IBinaryStream m_input; public G24Reader (IBinaryStream input) { m_input = input; } public byte[] Unpack () { int signature = m_input.ReadInt32(); int unpacked_size = m_input.ReadInt32(); var output = new byte[unpacked_size]; switch (signature) { case 0x6572: // 're' UnpackRle (output); break; case 0x656C: // 'le' UnpackLzss (output); break; default: throw new InvalidFormatException(); } return output; } void UnpackLzss (byte[] output) { using (var input = new LzssStream (m_input.AsStream, LzssMode.Decompress, true)) input.Read (output, 0, output.Length); } void UnpackRle (byte[] output) { int dst = 0; while (m_input.PeekByte() != -1 && dst < output.Length) { byte ctl = m_input.ReadUInt8(); if (ctl != 0xF0) { output[dst++] = (byte)ctl; } else { byte count = m_input.ReadUInt8(); if (0 == count) { output[dst++] = (byte)ctl; } else if (1 == count) { output[dst++] = 0xF0; } else if (2 == count) { output[dst++] = 0xF0; output[dst++] = 0xF0; } else { byte v = m_input.ReadUInt8(); while (count --> 0) output[dst++] = v; } } } } } }