//! \file AudioUM3.cs //! \date Sat Jun 18 11:11:29 2016 //! \brief UltraMarine3 encrypted OGG vorbis audio. // // Copyright (C) 2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; namespace GameRes.Formats { [Export(typeof(AudioFormat))] public class Um3Audio : AudioFormat { public override string Tag { get { return "UM3"; } } public override string Description { get { return "UltraMarine3 audio format (Ogg/Vorbis)"; } } public override uint Signature { get { return 0xAC9898B0; } } // ~'OggS' public override SoundInput TryOpen (IBinaryStream file) { return new OggInput (new Um3Stream (file.AsStream)); } } internal class Um3Stream : InputProxyStream { public Um3Stream (Stream main, bool leave_open = false) : base (main, leave_open) { } public override int Read (byte[] buffer, int offset, int count) { var pos = Position; int read = BaseStream.Read (buffer, offset, count); if (pos < 0x800 && read > 0) { int enc_count = Math.Min (0x800 - (int)pos, read); for (int i = 0; i < enc_count; ++i) { buffer[offset+i] ^= 0xFF; } } return read; } public override int ReadByte () { var pos = Position; int b = BaseStream.ReadByte(); if (-1 != b && pos < 0x800) b ^= 0xFF; return b; } } }