//! \file AudioVAW.cs //! \date Sat Aug 01 12:28:22 2015 //! \brief Black Cyc audio file. // // Copyright (C) 2015-2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; using System.Linq; using System.Text; using GameRes.Utility; namespace GameRes.Formats.BlackCyc { [Export(typeof(AudioFormat))] public class VawAudio : AudioFormat { public override string Tag { get { return "VAW"; } } public override string Description { get { return "Black Cyc audio format"; } } public override uint Signature { get { return 0; } } public VawAudio () { Extensions = new string[] { "vaw", "wgq" }; } public override SoundInput TryOpen (IBinaryStream file) { var header = ResourceHeader.Read (file); if (null == header) return null; AudioFormat format; int offset; if (0 == header.PackType) { if (4 != file.Read (header.Bytes, 0, 4)) return null; if (!Binary.AsciiEqual (header.Bytes, "RIFF")) return null; format = Wav; offset = 0x40; } else if (1 == header.PackType) { return Unpack (file); } else if (2 == header.PackType) { format = OggAudio.Instance; offset = 0x6C; } else if (6 == header.PackType && Binary.AsciiEqual (header.Bytes, 0x10, "OGG ")) { format = OggAudio.Instance; offset = 0x40; } else return null; var input = new StreamRegion (file.AsStream, offset, file.Length-offset); return format.TryOpen (new BinaryStream (input, file.Name)); } public override void Write (SoundInput source, Stream output) { throw new System.NotImplementedException ("EdimFormat.Write not implemenented"); } SoundInput Unpack (IBinaryStream input) { input.Position = 0x40; var header = new byte[0x24]; if (0x14 != input.Read (header, 0, 0x14)) return null; int fmt_size = LittleEndian.ToInt32 (header, 0x10); if (fmt_size + input.Position > input.Length) return null; int header_size = fmt_size + 0x14; if (header_size > header.Length) Array.Resize (ref header, header_size); if (fmt_size != input.Read (header, 0x14, fmt_size)) return null; int riff_size = LittleEndian.ToInt32 (header, 4) + 8; int data_size = riff_size - header_size; var pcm = new MemoryStream (riff_size); try { pcm.Write (header, 0, header_size); using (var output = new BinaryWriter (pcm, Encoding.Default, true)) using (var bits = new LsbBitStream (input.AsStream, true)) { int written = 0; short sample = 0; while (written < data_size) { int c = bits.GetBits (4); if (-1 == c) c = 0; int code = 0; if (c > 0) code = bits.GetBits (c) << (32 - c); code >>= 32 - c; int sign = code >> 31; code ^= 0x4000 >> (15 - c); code -= sign; sample += (short)code; output.Write (sample); written += 2; } } pcm.Position = 0; var sound = Wav.TryOpen (new BinMemoryStream (pcm, input.Name)); if (sound != null) input.Dispose(); else pcm.Dispose(); return sound; } catch { pcm.Dispose(); throw; } } } }