//! \file AudioOGV.cs //! \date Sat Apr 18 14:18:47 2015 //! \brief ShiinaRio Ogg/Vorbis audio format. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; namespace GameRes.Formats.ShiinaRio { [Export(typeof(AudioFormat))] public class OgvAudio : OggAudio { public override string Tag { get { return "OGV"; } } public override string Description { get { return "ShiinaRio audio format (Ogg/Vorbis)"; } } public override uint Signature { get { return 0x0056474f; } } // 'OGV' public override SoundInput TryOpen (Stream file) { var input = file as MemoryStream; if (null == input || !input.CanWrite) { input = new MemoryStream(); file.CopyTo (input); } // FIXME: doesn't work for memory streams with non-zero origin var buf = input.GetBuffer(); buf[1] = (byte)'g'; buf[2] = (byte)'g'; buf[3] = (byte)'S'; input.Position = 0; var ogg = new OggInput (input); if (file != input) file.Dispose(); return ogg; } } }