//! \file ImageTM2.cs //! \date 2018 Sep 18 //! \brief PlayStation2 image format. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; using System.Windows.Media; using System.Windows.Media.Imaging; namespace GameRes.Formats.DigitalWorks { internal class Tim2MetaData : ImageMetaData { public int PaletteSize; public int HeaderSize; public int Colors; } [Export(typeof(ImageFormat))] public class Tim2Format : ImageFormat { public override string Tag { get { return "TIM2"; } } public override string Description { get { return "PlayStation/2 image format"; } } public override uint Signature { get { return 0x324D4954; } } // 'TIM2' public Tim2Format () { Extensions = new string[] { "tm2", "ext" }; } public override ImageMetaData ReadMetaData (IBinaryStream file) { var header = file.ReadHeader (0x40); byte bpp = header[0x23]; switch (bpp) { case 1: bpp = 16; break; case 2: bpp = 24; break; case 3: bpp = 32; break; case 5: bpp = 8; break; default: return null; } return new Tim2MetaData { Width = header.ToUInt16 (0x24), Height = header.ToUInt16 (0x26), BPP = bpp, PaletteSize = header.ToInt32 (0x14), HeaderSize = header.ToUInt16 (0x1C), Colors = header.ToUInt16 (0x1E), }; } public override ImageData Read (IBinaryStream file, ImageMetaData info) { var reader = new Tim2Reader (file, (Tim2MetaData)info); var pixels = reader.Unpack(); return ImageData.Create (info, reader.Format, reader.Palette, pixels); } public override void Write (Stream file, ImageData image) { throw new System.NotImplementedException ("Tim2Format.Write not implemented"); } } internal class Tim2Reader { IBinaryStream m_input; Tim2MetaData m_info; public PixelFormat Format { get; private set; } public BitmapPalette Palette { get; private set; } public Tim2Reader (IBinaryStream input, Tim2MetaData info) { m_input = input; m_info = info; switch (info.BPP) { case 8: Format = PixelFormats.Indexed8; break; case 16: Format = PixelFormats.Bgr555; break; case 24: Format = PixelFormats.Bgr24; break; case 32: Format = PixelFormats.Bgra32; break; } } public byte[] Unpack () { m_input.Position = 0x10 + m_info.HeaderSize; int pixel_size = m_info.BPP / 8; int image_size = (int)m_info.Width * (int)m_info.Height * pixel_size; var output = m_input.ReadBytes (image_size); if (pixel_size <= 8 && m_info.Colors > 0) Palette = ReadPalette (m_info.Colors); if (pixel_size >= 3) { for (int i = 0; i < image_size; i += pixel_size) { byte r = output[i]; output[i] = output[i+2]; output[i+2] = r; } } return output; } BitmapPalette ReadPalette (int color_num) { var source = ImageFormat.ReadColorMap (m_input.AsStream, color_num, PaletteFormat.RgbA); var color_map = new Color[color_num]; int parts = color_num / 32; const int blocks = 2; const int rows = 2; const int colors = 8; int dst = 0; for (int part = 0; part < parts; part++) for (int block = 0; block < blocks; block++) for (int row = 0; row < rows; row++) { int src = (part * rows * blocks + row * rows + block) * colors; Array.Copy (source, src, color_map, dst, colors); dst += colors; } return new BitmapPalette (color_map); } } }