//! \file AudioADP.cs //! \date 2018 Sep 21 //! \brief Hypatia compressed audio format. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; using GameRes.Utility; namespace GameRes.Formats.Hypatia { [Export(typeof(AudioFormat))] public class AdpAudio : AudioFormat { public override string Tag { get { return "ADP/HYPATIA"; } } public override string Description { get { return "Hypatia compressed audio format"; } } public override uint Signature { get { return 0x31504441; } } // 'ADP1' public override bool CanWrite { get { return false; } } public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadHeader (0x10); int samples = header.ToInt32 (4); uint sample_rate = header.ToUInt32 (8); if (sample_rate < 8000 || sample_rate > 96000) return null; ushort channels = header.ToUInt16 (12); if (channels != 1 && channels != 2) return null; samples *= channels; var output = new byte[2 * samples]; var first = new AdpDecoder(); var second = first; if (channels > 1) second = new AdpDecoder(); int dst = 0; while (samples > 0) { int v = file.ReadByte(); if (-1 == v) break; LittleEndian.Pack (first.DecodeSample (v), output, dst); if (0 == --samples) break; dst += 2; LittleEndian.Pack (second.DecodeSample (v >> 4), output, dst); dst += 2; --samples; } var format = new WaveFormat { FormatTag = 1, Channels = channels, SamplesPerSecond = sample_rate, AverageBytesPerSecond = 2u * channels * sample_rate, BlockAlign = (ushort)(2 * channels), BitsPerSample = 16, }; var pcm = new MemoryStream (output); var sound = new RawPcmInput (pcm, format); file.Dispose(); return sound; } } internal class AdpDecoder { int prev_sample; int quant_idx = 0; public AdpDecoder (int init_sample = 0) { prev_sample = init_sample; } public void Reset (short s, int q) { prev_sample = s; quant_idx = q; } public short DecodeSample (int src) { src &= 0xF; int sample = ScaleTable[src] * QuantizeTable[quant_idx] + prev_sample; if (sample < -32768) sample = -32768; else if (sample > 0x7FFF) sample = 0x7FFF; prev_sample = sample; quant_idx += IncrementTable[src]; if (quant_idx < 0) quant_idx = 0; else if (quant_idx > 48) quant_idx = 48; return (short)sample; } static readonly ushort[] QuantizeTable = { 0x0010, 0x0011, 0x0013, 0x0015, 0x0017, 0x0019, 0x001C, 0x001F, 0x0022, 0x0025, 0x0029, 0x002D, 0x0032, 0x0037, 0x003C, 0x0042, 0x0049, 0x0050, 0x0058, 0x0061, 0x006B, 0x0076, 0x0082, 0x008F, 0x009D, 0x00AD, 0x00BE, 0x00D1, 0x00E6, 0x00FD, 0x0117, 0x0133, 0x0151, 0x0173, 0x0198, 0x01C1, 0x01EE, 0x0220, 0x0256, 0x0292, 0x02D4, 0x031C, 0x036C, 0x03C3, 0x0424, 0x048E, 0x0502, 0x0583, 0x0610, }; static readonly short[] ScaleTable = { 2, 6, 0xA, 0xE, 0x12, 0x16, 0x1A, 0x1E, -2, -6, -0xA, -0xE, -0x12, -0x16, -0x1A, -0x1E, }; static readonly sbyte[] IncrementTable = { -1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8 }; } }