//! \file ImageMRL.cs //! \date 2019 May 22 //! \brief ADVG Script Interpreter System image format. // // Copyright (C) 2019 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; using System.Windows.Media; using System.Windows.Media.Imaging; namespace GameRes.Formats.Artel { internal class MrlMetaData : ImageMetaData { public bool HasAlpha; } [Export(typeof(ImageFormat))] public class MrlFormat : ImageFormat { public override string Tag { get { return "MRL"; } } public override string Description { get { return "Artel ADVG engine image format"; } } public override uint Signature { get { return 0x524D754D; } } // 'MuMRL' public override ImageMetaData ReadMetaData (IBinaryStream file) { var header = file.ReadHeader (0x18); if (header[4] != 'L') return null; int bpp = header.ToUInt16 (0xC) * 8; bool has_alpha = (header[8] & 8) != 0; if (24 == bpp && has_alpha) bpp = 32; return new MrlMetaData { Width = header.ToUInt32 (0x10), Height = header.ToUInt32 (0x14), BPP = bpp, HasAlpha = has_alpha, }; } public override ImageData Read (IBinaryStream file, ImageMetaData info) { var meta = (MrlMetaData)info; BitmapPalette palette = null; file.Position = 0x18; if (8 == info.BPP) palette = ReadPalette (file.AsStream); int stride = info.iWidth * (info.BPP / 8); int channel_size = info.iWidth * info.iHeight; var pixels = new byte[stride * info.iHeight]; var input_length = (int)(file.Length - file.Position); var input = file.ReadBytes (input_length); DecryptInput (input, 8); MrlDecompress (input, pixels); RestoreOutput (pixels); byte[] image; if (8 == info.BPP) { if (!meta.HasAlpha) return ImageData.CreateFlipped (info, PixelFormats.Indexed8, palette, pixels, stride); stride = info.iWidth * 4; image = new byte[stride * info.iHeight]; int src = 0; int asrc = channel_size; var colors = palette.Colors; for (int dst = 0; dst < image.Length; dst += 4) { byte c = pixels[src++]; image[dst ] = colors[c].B; image[dst+1] = colors[c].G; image[dst+2] = colors[c].R; image[dst+3] = pixels[asrc++]; } } else { image = new byte[pixels.Length]; int channels = info.BPP / 8; int src = 0; for (int c = 0; c < channels; ++c) { int dst = c; for (int i = 0; i < channel_size; ++i) { image[dst] = pixels[src++]; dst += channels; } } } PixelFormat format = meta.HasAlpha ? PixelFormats.Bgra32 : PixelFormats.Bgr24; return ImageData.CreateFlipped (info, format, palette, image, stride); } public override void Write (Stream file, ImageData image) { throw new System.NotImplementedException ("MrlFormat.Write not implemented"); } internal static void DecryptInput (byte[] data, byte key) { for (int i = 0; i < data.Length; ++i) { data[i] ^= key++; } } internal static void MrlDecompress (byte[] input, byte[] output) { int src = 0; int dst = 0; while (src < input.Length && dst < output.Length) { byte p = input[src++]; if (p != 0) { output[dst++] = p; } else { int count = 1; do { p = input[src++]; count += p; } while (0xFF == p); dst += count; } } } internal static void RestoreOutput (byte[] data) { byte key = data[0]; for (int i = 1; i < data.Length; ++i) { data[i] ^= key; key = data[i]; } } } }