//! \file AudioWMA.cs //! \date Sun Oct 23 21:29:19 2016 //! \brief Windows Media Audio format. // // Copyright (C) 2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; using NAudio.Wave; namespace GameRes.Formats { [Export(typeof(AudioFormat))] public class WmaAudio : AudioFormat { public override string Tag { get { return "WMA"; } } public override string Description { get { return "Windows Media Audio format"; } } public override uint Signature { get { return 0x75B22630; } } public override bool CanWrite { get { return false; } } public override SoundInput TryOpen (IBinaryStream file) { return new WmaInput (file.AsStream); } } public class WmaInput : SoundInput { int m_bitrate; MediaFoundationReader m_reader; public override long Position { get { return m_reader.Position; } set { m_reader.Position = value; } } public override bool CanSeek { get { return true; } } public override int SourceBitrate { get { return m_bitrate; } } public override string SourceFormat { get { return "wma"; } } public WmaInput (Stream file) : base (file) { m_reader = new StreamMediaFoundationReader (file); m_bitrate = m_reader.WaveFormat.AverageBytesPerSecond * 8; var format = new GameRes.WaveFormat(); format.FormatTag = (ushort)m_reader.WaveFormat.Encoding; format.Channels = (ushort)m_reader.WaveFormat.Channels; format.SamplesPerSecond = (uint)m_reader.WaveFormat.SampleRate; format.BitsPerSample = (ushort)m_reader.WaveFormat.BitsPerSample; format.BlockAlign = (ushort)m_reader.BlockAlign; format.AverageBytesPerSecond = (uint)m_reader.WaveFormat.AverageBytesPerSecond; this.Format = format; this.PcmSize = m_reader.Length; } public override int Read (byte[] buffer, int offset, int count) { return m_reader.Read (buffer, offset, count); } #region IDisposable Members bool _wma_disposed; protected override void Dispose (bool disposing) { if (!_wma_disposed) { if (disposing) { m_reader.Dispose(); } _wma_disposed = true; base.Dispose (disposing); } } #endregion } }