//! \file BitStream.cs //! \date Sat Aug 22 21:33:39 2015 //! \brief Bit stream on top of the IO.Stream // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.Diagnostics; using System.IO; namespace GameRes.Formats { public class BitStream : IDisposable { protected Stream m_input; private bool m_should_dispose; protected int m_bits = 0; protected int m_cached_bits = 0; public Stream Input { get { return m_input; } } public int CacheSize { get { return m_cached_bits; } } protected BitStream (Stream file, bool leave_open) { m_input = file; m_should_dispose = !leave_open; } public void Reset () { m_cached_bits = 0; } #region IDisposable Members bool m_disposed = false; public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } protected virtual void Dispose (bool disposing) { if (!m_disposed) { if (disposing && m_should_dispose && null != m_input) m_input.Dispose(); m_disposed = true; } } #endregion } public interface IBitStream { int GetBits (int count); int GetNextBit (); void Reset (); } public class MsbBitStream : BitStream, IBitStream { public MsbBitStream (Stream file, bool leave_open = false) : base (file, leave_open) { } public int GetBits (int count) { Debug.Assert (count <= 24, "MsbBitStream does not support sequences longer than 24 bits"); while (m_cached_bits < count) { int b = m_input.ReadByte(); if (-1 == b) return -1; m_bits = (m_bits << 8) | b; m_cached_bits += 8; } int mask = (1 << count) - 1; m_cached_bits -= count; return (m_bits >> m_cached_bits) & mask; } public int GetNextBit () { return GetBits (1); } } public class LsbBitStream : BitStream, IBitStream { public LsbBitStream (Stream file, bool leave_open = false) : base (file, leave_open) { } public int GetBits (int count) { Debug.Assert (count <= 32, "LsbBitStream does not support sequences longer than 32 bits"); int value; if (m_cached_bits >= count) { int mask = (1 << count) - 1; value = m_bits & mask; m_bits = (int)((uint)m_bits >> count); m_cached_bits -= count; } else { value = m_bits & ((1 << m_cached_bits) - 1); count -= m_cached_bits; int shift = m_cached_bits; m_cached_bits = 0; while (count >= 8) { int b = m_input.ReadByte(); if (-1 == b) return -1; value |= b << shift; shift += 8; count -= 8; } if (count > 0) { int b = m_input.ReadByte(); if (-1 == b) return -1; value |= (b & ((1 << count) - 1)) << shift; m_bits = b >> count; m_cached_bits = 8 - count; } } return value; } public int GetNextBit () { return GetBits (1); } } }