//! \file AudioWST.cs //! \date Sat Jul 23 14:19:31 2016 //! \brief IPAC audio format. // // Copyright (C) 2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; using System.Text; namespace GameRes.Formats.BaseUnit { [Export(typeof(AudioFormat))] public class WstAudio : AudioFormat { public override string Tag { get { return "WST"; } } public override string Description { get { return "IPAC ADPCM audio format"; } } public override uint Signature { get { return 0x32545357; } } // 'WST2' public override SoundInput TryOpen (IBinaryStream file) { var adpcm_data = new byte[0x20]; file.Position = 12; if (0x1C != file.Read (adpcm_data, 4, 0x1C)) return null; adpcm_data[0] = 0xF4; adpcm_data[1] = 7; adpcm_data[2] = 7; int data_length = (int)(file.Length - file.Position); int total_size = 0x4E - 8 + data_length; var wav_file = new MemoryStream (total_size+4); try { using (var wav = new BinaryWriter (wav_file, Encoding.Default, true)) { wav.Write (Wav.Signature); wav.Write (total_size); wav.Write (0x45564157); // 'WAVE' wav.Write (0x20746d66); // 'fmt ' wav.Write (0x32); wav.Write ((ushort)2); // ADPCM wav.Write ((ushort)2); // channels wav.Write ((uint)0xAC44); wav.Write ((uint)0xAC44); wav.Write ((ushort)0x800); wav.Write ((ushort)4); wav.Write ((ushort)0x20); wav.Write (adpcm_data, 0, adpcm_data.Length); wav.Write (0x61746164); // 'data' wav.Write (data_length); file.AsStream.CopyTo (wav_file); } wav_file.Position = 0; var sound = new WaveInput (wav_file); file.Dispose(); return sound; } catch { wav_file.Dispose(); throw; } } } }