//! \file MD5.cs //! \date Sat Jul 30 22:04:30 2016 //! \brief Base MD5 class for use in custom MD5 implementations. // // Copyright (C) 2015-2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using GameRes.Utility; namespace GameRes.Cryptography { public class MD5Base { protected uint[] m_state = new uint[4]; protected uint[] m_buffer = new uint[16]; static readonly byte[,] ShiftsTable = { { 7, 12, 17, 22 }, { 5, 9, 14, 20 }, { 4, 11, 16, 23 }, { 6, 10, 15, 21 }, }; static readonly uint[] SineTable = { 0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, 0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501, 0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821, 0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, 0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8, 0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a, 0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, 0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70, 0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665, 0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, 0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1, 0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391, }; protected MD5Base () { } protected void Transform () { uint a = m_state[0]; uint b = m_state[1]; uint c = m_state[2]; uint d = m_state[3]; for (int i = 0; i < 64; ++i) { uint f; int g; if (i < 16) { f = d ^ (b & (c ^ d)); g = i; } else if (i < 32) { f = c ^ (d & (b ^ c)); g = (5 * i + 1) & 0xF; } else if (i < 48) { f = b ^ c ^ d; g = (3 * i + 5) & 0xF; } else { f = c ^ (b | ~d); g = (7 * i) & 0xF; } uint t = d; d = c; c = b; b += Binary.RotL (a + f + m_buffer[g] + SineTable[i], ShiftsTable[i>>4, i&3]); a = t; } m_state[0] += a; m_state[1] += b; m_state[2] += c; m_state[3] += d; } } /// /// This incomplete implementation exposes internal state for use in some encryption algorithms. /// public class MD5 : MD5Base { long m_bit_count; public uint[] State { get { return m_state; } } public MD5 () { Initialize(); } public void Initialize () { m_state[0] = 0x67452301; m_state[1] = 0xEFCDAB89; m_state[2] = 0x98BADCFE; m_state[3] = 0x10325476; m_bit_count = 0; } public void Update (byte[] data, int pos, int count) { int buf_pos = (int)(m_bit_count >> 3) & 0x3F; m_bit_count += (long)count << 3; if (buf_pos != 0) { int buf_count = 64 - buf_pos; if (count < buf_count) { Buffer.BlockCopy (data, pos, m_buffer, buf_pos, count); return; } Buffer.BlockCopy (data, pos, m_buffer, buf_pos, buf_count); Transform(); pos += buf_count; count -= buf_count; } // data is processed in 64-byte chunks while (count >= 64) { Buffer.BlockCopy (data, pos, m_buffer, 0, 64); Transform(); pos += 64; count -= 64; } if (count > 0) { Buffer.BlockCopy (data, pos, m_buffer, 0, count); } } } }