//! \file ImageDAT.cs //! \date 2018 Jul 07 //! \brief Studio Jikkenshitsu compressed image. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.IO; using System.Windows.Media; using System.Windows.Media.Imaging; using GameRes.Formats.Strings; // [010719][Studio Jikkenshitsu] Shin Gekka Bijin ~Hitori Shizuka // [030606][Studio Jikkenshitsu] Bias {biAs+} // [031212][Studio Jikkenshitsu] Jam n' Limit namespace GameRes.Formats.Jikkenshitsu { internal class SpMetaData : ImageMetaData { public int Flags; public int Colors; public byte[] Key; public bool IsEncrypted { get { return (Flags & 8) != 0; } } } [Serializable] public class SjSchemeMap : ResourceScheme { public IDictionary KnownSchemes; } internal class SjOptions : ResourceOptions { public byte[] Key; } [Export(typeof(ImageFormat))] public class SpDatFormat : ImageFormat { public override string Tag { get { return "DAT/SPEED"; } } public override string Description { get { return "Studio Jikkenshitsu image format"; } } public override uint Signature { get { return 0; } } public SpDatFormat () { Extensions = new string[] { /* "dat" */ }; Signatures = new uint[] { 0x010003, 0x010007, 0x01000B, 0x010046, 0 }; } byte[] DefaultKey = null; public override ImageMetaData ReadMetaData (IBinaryStream file) { var header = file.ReadHeader (0x22); if (header.ToInt32 (4) != 0) return null; int flags = header.ToUInt16 (0); if ((flags & ~0xFF) != 0 || header[2] != 1) return null; var info = new SpMetaData { Width = header.ToUInt16 (0x16), Height = header.ToUInt16 (0x18), BPP = 8, Flags = flags, Colors = header.ToUInt16 (0x1E), }; if (info.Width == 0 || info.Width > 0x2000 || info.Height == 0 || info.Height > 0x2000 || info.Colors > 0x100) return null; if (info.IsEncrypted) { if (null == DefaultKey) { DefaultKey = QueryKey (file.Name); if (null == DefaultKey) return null; } info.Key = DefaultKey; } return info; } public override ImageData Read (IBinaryStream file, ImageMetaData info) { var reader = new SpReader (file, (SpMetaData)info); var pixels = reader.Unpack(); return ImageData.CreateFlipped (info, reader.Format, reader.Palette, pixels, reader.Stride); } public override void Write (Stream file, ImageData image) { throw new System.NotImplementedException ("SpDatFormat.Write not implemented"); } SjSchemeMap DefaultScheme = new SjSchemeMap { KnownSchemes = new Dictionary() }; public override ResourceScheme Scheme { get { return DefaultScheme; } set { DefaultScheme = (SjSchemeMap)value; } } public override ResourceOptions GetDefaultOptions () { return new SjOptions { Key = GetKey (Properties.Settings.Default.SJDatTitle) }; } public override object GetAccessWidget () { return new GUI.WidgetSJDAT (DefaultScheme.KnownSchemes.Keys); } byte[] QueryKey (string filename) { var options = Query (arcStrings.ArcImageEncrypted); return options.Key; } byte[] GetKey (string title) { byte[] key = null; if (!string.IsNullOrEmpty (title)) DefaultScheme.KnownSchemes.TryGetValue (title, out key); return key; } } internal class SpReader { IBinaryStream m_input; SpMetaData m_info; byte[] m_output; int m_stride; public PixelFormat Format { get; private set; } public int Stride { get { return m_stride; } } public BitmapPalette Palette { get; private set; } public SpReader (IBinaryStream input, SpMetaData info) { m_input = input; m_info = info; m_output = new byte[info.Width * info.Height]; m_stride = info.iWidth; } public byte[] Unpack () { m_input.Position = 0x22; int packed_size = m_input.ReadInt32(); if (m_info.Colors > 0) Palette = ImageFormat.ReadPalette (m_input.AsStream, m_info.Colors); UnpackStream (m_output, packed_size); if ((m_info.Flags & 0xF4) == 4) { packed_size = m_input.ReadInt32(); if (packed_size != 0) { var alpha = new byte[m_output.Length >> 1]; UnpackStream (alpha, packed_size); return ConvertToRgbA (alpha); } } Format = m_info.Colors > 0 ? PixelFormats.Indexed8 : PixelFormats.Gray4; return m_output; } void UnpackStream (byte[] output, int packed_size) { if (0 == packed_size) { m_input.Read (output, 0, output.Length); return; } var input = m_input.AsStream; var input_pos = m_input.Position; if (m_info.IsEncrypted) { input = new StreamRegion (input, input_pos, packed_size, true); input = new InputCryptoStream (input, new SjTransform (m_info.Key)); } try { UnpackRle (input, output); } finally { if (input != m_input.AsStream) input.Dispose(); m_input.Position = input_pos + packed_size; } } void UnpackRle (Stream input, byte[] output) { int dst = 0; int state = 0; byte pixel = 0; while (dst < output.Length) { int rep = input.ReadByte(); if (-1 == rep) break; if (0 == state) { state = 1; output[dst++] = (byte)rep; } else if (1 == state) { if (output[dst - 1] == rep) { pixel = (byte)rep; state = 2; } output[dst++] = (byte)rep; } else { int count = rep - 2; for (int j = 0; j < count; ++j) output[dst++] = pixel; state = 0; } } } byte[] ConvertToRgbA (byte[] alpha) { m_stride = m_info.iWidth * 4; var pixels = new byte[m_stride * m_info.iHeight]; var colors = Palette.Colors; int dst = 0; for (int src = 0; src < m_output.Length; ++src) { var color = colors[m_output[src]]; int a = ((alpha[src >> 1] >> ((~src & 1) << 2)) & 0xF) * 0x11; pixels[dst++] = color.B; pixels[dst++] = color.G; pixels[dst++] = color.R; pixels[dst++] = (byte)a; } Format = PixelFormats.Bgra32; return pixels; } } }