//! \file AudioAOG.cs //! \date 2018 Jun 13 //! \brief System3 engine audio format. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; namespace GameRes.Formats.Eushully { [Export(typeof(AudioFormat))] public class AogAudio : AudioFormat { public override string Tag { get { return "AOG/SYS3"; } } public override string Description { get { return "System3 engine audio format"; } } public override uint Signature { get { return 0x47474F41; } } // 'AOGG' public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadHeader (0x18); if (!header.AsciiEqual (0x14, "OggS")) return null; var ogg = new StreamRegion (file.AsStream, 0x14); return new OggInput (ogg); } } }