//! \file AudioEOG.cs //! \date Thu Jun 11 12:46:35 2015 //! \brief Crowd engine audio file. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; namespace GameRes.Formats.Crowd { [Export(typeof(AudioFormat))] public class EogAudio : AudioFormat { public override string Tag { get { return "EOG"; } } public override string Description { get { return "Crowd engine audio format (Ogg/Vorbis)"; } } public override uint Signature { get { return 0x004D5243; } } // 'CRM' public EogAudio () { Extensions = new string[] { "eog", "amb" }; } public override SoundInput TryOpen (IBinaryStream file) { var ogg = new StreamRegion (file.AsStream, 8); return new OggInput (ogg); // in case of exception ogg stream is left undisposed } public override void Write (SoundInput source, Stream output) { throw new System.NotImplementedException ("EogFormat.Write not implemenented"); } } }