//! \file SHA256.cs //! \date Sat Oct 01 10:25:28 2016 //! \brief Slightly modified SHA256 hash algorithm implementation. // using System; using GameRes.Utility; namespace GameRes.Formats.Primel { /// /// limited implementation of SHA256 hash function. /// differs from the standard SHA256 by rotation operands in TransformBlock method. /// as these hashes in Primel are used to generate keys only, this implementation works /// for messages shorter than 56 bytes only. /// public class SHA256 { uint[] m_state; uint[] m_data; const int BlockSize = 64; public SHA256 () { m_state = new uint[] { 0x6A09E667, 0xBB67AE85, 0x3C6EF372, 0xA54FF53A, 0x510E527F, 0x9B05688C, 0x1F83D9AB, 0x5BE0CD19 }; m_data = new uint[BlockSize / sizeof(uint)]; } public byte[] ComputeHash (byte[] data) { if (data.Length > 55) throw new ApplicationException ("[SHA256] message is too long"); CopyBigEndian (data, 0, data.Length); m_data[m_data.Length-1] = (uint)(data.Length * 8); TransformBlock(); var hash = new byte[32]; int dst = 0; for (int i = 0; i < 8; ++i) { hash[dst++] = (byte)(m_state[i] >> 24); hash[dst++] = (byte)(m_state[i] >> 16); hash[dst++] = (byte)(m_state[i] >> 8); hash[dst++] = (byte)m_state[i]; } return hash; } void CopyBigEndian (byte[] data, int src, int size) { int word_count = size / 4; int i; for (i = 0; i < word_count; ++i) { m_data[i] = BigEndian.ToUInt32 (data, src); src += 4; } if (size < BlockSize) { m_data[i] = 0; int shift = 24; for (int j = size & 3; j > 0; --j) { m_data[i] |= (uint)data[src++] << shift; shift -= 8; } m_data[i] |= 0x80u << shift; while (++i < m_data.Length) m_data[i] = 0; } } void TransformBlock () { uint a = m_state[0]; uint b = m_state[1]; uint c = m_state[2]; uint d = m_state[3]; uint e = m_state[4]; uint f = m_state[5]; uint g = m_state[6]; uint h = m_state[7]; for (int j = 0; j < 64; j += 16) for (int i = 0; i < 16; ++i) { if (j > 0) { uint x = m_data[(i - 15) & 15]; uint y = m_data[(i - 2) & 15]; x = Binary.RotL (x, 7) ^ Binary.RotL (x, 18) ^ (x >> 3); y = Binary.RotL (y, 17) ^ Binary.RotL (y, 19) ^ (y >> 10); m_data[i] += x + y + m_data[(i-7)&15]; } uint s0 = Binary.RotL (a, 2) ^ Binary.RotL (a, 13) ^ Binary.RotR (a, 10); uint maj = (a & b) ^ (b & c) ^ (c & a); uint t0 = s0 + maj; uint s1 = Binary.RotL (e, 6) ^ Binary.RotL (e, 11) ^ Binary.RotR (e, 7); uint ch = (e & f) ^ (~e & g); uint t1 = h + s1 + ch + SHA256_K[i+j] + m_data[i]; h = g; g = f; f = e; e = d + t1; d = c; c = b; b = a; a = t0 + t1; } m_state[0] += a; m_state[1] += b; m_state[2] += c; m_state[3] += d; m_state[4] += e; m_state[5] += f; m_state[6] += g; m_state[7] += h; } static readonly uint[] SHA256_K = { 0x428A2F98, 0x71374491, 0xB5C0FBCF, 0xE9B5DBA5, 0x3956C25B, 0x59F111F1, 0x923F82A4, 0xAB1C5ED5, 0xD807AA98, 0x12835B01, 0x243185BE, 0x550C7DC3, 0x72BE5D74, 0x80DEB1FE, 0x9BDC06A7, 0xC19BF174, 0xE49B69C1, 0xEFBE4786, 0x0FC19DC6, 0x240CA1CC, 0x2DE92C6F, 0x4A7484AA, 0x5CB0A9DC, 0x76F988DA, 0x983E5152, 0xA831C66D, 0xB00327C8, 0xBF597FC7, 0xC6E00BF3, 0xD5A79147, 0x06CA6351, 0x14292967, 0x27B70A85, 0x2E1B2138, 0x4D2C6DFC, 0x53380D13, 0x650A7354, 0x766A0ABB, 0x81C2C92E, 0x92722C85, 0xA2BFE8A1, 0xA81A664B, 0xC24B8B70, 0xC76C51A3, 0xD192E819, 0xD6990624, 0xF40E3585, 0x106AA070, 0x19A4C116, 0x1E376C08, 0x2748774C, 0x34B0BCB5, 0x391C0CB3, 0x4ED8AA4A, 0x5B9CCA4F, 0x682E6FF3, 0x748F82EE, 0x78A5636F, 0x84C87814, 0x8CC70208, 0x90BEFFFA, 0xA4506CEB, 0xBEF9A3F7, 0xC67178F2, }; } }