//! \file AudioWV.cs //! \date 2018 Apr 06 //! \brief Eve compressed audio. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; namespace GameRes.Formats.Eve { [Export(typeof(AudioFormat))] public sealed class Wv3Audio : AudioFormat { public override string Tag { get { return "WV3"; } } public override string Description { get { return "Eve compressed audio format"; } } public override uint Signature { get { return 0x2E335657; } } // 'WV3.0' public override bool CanWrite { get { return false; } } public Wv3Audio () { Extensions = new string[] { "wv3", "wav" }; } public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadHeader (0x26); if (header[4] != '0') return null; var decoder = new Wv3Decoder (file); var data = decoder.Decode(); var pcm = new MemoryStream (data); return new RawPcmInput (pcm, decoder.Format); } } internal class Wv3Decoder { IBinaryStream m_input; uint m_data_offset; int m_sample_count; byte[] m_output; WaveFormat m_format; public WaveFormat Format { get { return m_format; } } public Wv3Decoder (IBinaryStream file) { m_input = file; var header = m_input.ReadHeader (0x26); m_data_offset = header.ToUInt32 (6); m_sample_count = header.ToInt32 (0x1A); m_output = new byte[m_sample_count * 280]; m_format = new WaveFormat { FormatTag = 1, Channels = 2, SamplesPerSecond = header.ToUInt32 (0xE), BitsPerSample = 16, BlockAlign = 4 }; m_format.SetBPS(); } public byte[] Decode () { m_input.Position = m_data_offset; var input = new byte[72]; var output = new short[140]; var back = new int[2,2]; int out_pos = 0; for (int i = 0; i < m_sample_count; ++i) { if (72 != m_input.Read (input, 0, 72)) break; for (int k = 0; k < 2; ++k) { byte v = input[k]; int shift = v & 0xF; v >>= 4; short scale0 = ScaleMap[v+8]; short scale1 = ScaleMap[v]; int src = 35 * k + 2; for (int j = 0; j < 35; ++j) { int dst = k + (j << 2); v = input[src++]; int x = v & 0xF; if ((x & 8) != 0) x |= -0x10; int sample = ((scale0 * back[0,k] + scale1 * back[1,k]) >> 8) + (x << shift); back[0,k] = back[1,k]; back[1,k] = sample; output[dst] = (short)sample; x = v >> 4; if ((x & 8) != 0) x |= -0x10; sample = ((scale0 * back[0,k] + scale1 * back[1,k]) >> 8) + (x << shift); back[0,k] = back[1,k]; back[1,k] = sample; output[dst + 2] = (short)sample; } } Buffer.BlockCopy (output, 0, m_output, out_pos, 280); out_pos += 280; } return m_output; } static readonly short[] ScaleMap = { 0, 240, 128, 192, 320, 460, 392, 488, 0, 0, -12, -56, -88, -208, -220, -240, }; } }