//! \file SimpleEncryption.cs //! \date Mon Feb 29 08:19:07 2016 //! \brief Primitive encryption methods implementations. // // Copyright (C) 2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.IO; using System.Security.Cryptography; namespace GameRes.Formats { public abstract class ByteTransform : ICryptoTransform { const int BlockSize = 1; public bool CanReuseTransform { get { return true; } } public bool CanTransformMultipleBlocks { get { return true; } } public int InputBlockSize { get { return BlockSize; } } public int OutputBlockSize { get { return BlockSize; } } public abstract int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset); public byte[] TransformFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount) { byte[] outputBuffer = new byte[inputCount]; TransformBlock (inputBuffer, inputOffset, inputCount, outputBuffer, 0); return outputBuffer; } public void Dispose () { Dispose (true); System.GC.SuppressFinalize (this); } protected virtual void Dispose (bool disposing) { } } public sealed class NotTransform : ByteTransform { public override int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset) { for (int i = 0; i < inputCount; ++i) { outputBuffer[outputOffset++] = (byte)~inputBuffer[inputOffset+i]; } return inputCount; } } public sealed class XorTransform : ByteTransform { private byte m_key; public XorTransform (byte key) { m_key = key; } public override int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset) { for (int i = 0; i < inputCount; ++i) { outputBuffer[outputOffset++] = (byte)(m_key ^ inputBuffer[inputOffset+i]); } return inputCount; } } public class ByteStringEncryptedStream : InputProxyStream { byte[] m_key; int m_base_pos; public ByteStringEncryptedStream (Stream main, byte[] key, bool leave_open = false) : this (main, 0, key, leave_open) { } public ByteStringEncryptedStream (Stream main, long start_pos, byte[] key, bool leave_open = false) : base (main, leave_open) { m_key = key; m_base_pos = (int)(start_pos % m_key.Length); } public override int Read (byte[] buffer, int offset, int count) { int start_pos = (int)((m_base_pos + BaseStream.Position) % m_key.Length); int read = BaseStream.Read (buffer, offset, count); for (int i = 0; i < read; ++i) { buffer[offset+i] ^= m_key[(start_pos + i) % m_key.Length]; } return read; } public override int ReadByte () { long pos = BaseStream.Position; int b = BaseStream.ReadByte(); if (-1 != b) { b ^= m_key[(m_base_pos + pos) % m_key.Length]; } return b; } } /// /// CryptoStream that disposes transformation object upon close. /// public class InputCryptoStream : CryptoStream { ICryptoTransform m_transform; public InputCryptoStream (Stream input, ICryptoTransform transform) : base (input, transform, CryptoStreamMode.Read) { m_transform = transform; } protected override void Dispose (bool disposing) { base.Dispose (disposing); if (disposing && m_transform != null) { m_transform.Dispose(); m_transform = null; } } } }