//! \file AudioVZY.cs //! \date 2017 Oct 22 //! \brief Obfuscated WAVE file. // // Copyright (C) 2017 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; namespace GameRes.Formats.BeF { [Export(typeof(AudioFormat))] public class VzyAudio : AudioFormat { public override string Tag { get { return "VZY"; } } public override string Description { get { return "Obfuscated WAVE audio"; } } public override uint Signature { get { return 0; } } public override bool CanWrite { get { return false; } } public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadHeader (0x12); if (!header.AsciiEqual ("\0\0\0\0")) return null; int riff_length = header.ToInt32 (4); if (file.Length != riff_length+8) return null; if (!header.AsciiEqual (8, "\0\0\0\0\0\0\0\0")) return null; int header_length = header.ToUInt16 (0x10); if (header_length < 0x10 || header_length > riff_length) return null; header = file.ReadHeader (0x18+header_length); if (!header.AsciiEqual (0x14+header_length, "data")) return null; var header_bytes = new byte[0x10] { (byte)'R', (byte)'I', (byte)'F', (byte)'F', header[4], header[5], header[6], header[7], (byte)'W', (byte)'A', (byte)'V', (byte)'E', (byte)'f', (byte)'m', (byte)'t', (byte)' ' }; Stream riff = new StreamRegion (file.AsStream, 0x10); riff = new PrefixStream (header_bytes, riff); var wav = new BinaryStream (riff, file.Name); try { return Wav.TryOpen (wav); } catch { wav.Dispose(); throw; } } } }