using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace SchemeTool { class Program { static void Main(string[] args) { // Load database using (Stream stream = File.OpenRead(".\\GameData\\Formats.dat")) { GameRes.FormatCatalog.Instance.DeserializeScheme(stream); } GameRes.Formats.KiriKiri.Xp3Opener format = GameRes.FormatCatalog.Instance.ArcFormats .FirstOrDefault(a => a is GameRes.Formats.KiriKiri.Xp3Opener) as GameRes.Formats.KiriKiri.Xp3Opener; if (format != null) { GameRes.Formats.KiriKiri.Xp3Scheme scheme = format.Scheme as GameRes.Formats.KiriKiri.Xp3Scheme; // Add scheme information here #if false byte[] cb = File.ReadAllBytes(@"MEM_10014628_00001000.mem"); var cb2 = MemoryMarshal.Cast(cb); for (int i = 0; i < cb2.Length; i++) cb2[i] = ~cb2[i]; var cs = new GameRes.Formats.KiriKiri.CxScheme { Mask = 0x000, Offset = 0x000, PrologOrder = new byte[] { 0, 1, 2 }, OddBranchOrder = new byte[] { 0, 1, 2, 3, 4, 5 }, EvenBranchOrder = new byte[] { 0, 1, 2, 3, 4, 5, 6, 7 }, ControlBlock = cb2.ToArray() }; GameRes.Formats.KiriKiri.ICrypt crypt = new GameRes.Formats.KiriKiri.CxEncryption(cs); #else GameRes.Formats.KiriKiri.ICrypt crypt = new GameRes.Formats.KiriKiri.XorCrypt(0x00); #endif scheme.KnownSchemes.Add("game title", crypt); } var gameMap = typeof(GameRes.FormatCatalog).GetField("m_game_map", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic) .GetValue(GameRes.FormatCatalog.Instance) as Dictionary; if (gameMap != null) { // Add file name here gameMap.Add("game.exe", "game title"); } // Save database using (Stream stream = File.Create(".\\GameData\\Formats.dat")) { GameRes.FormatCatalog.Instance.SerializeScheme(stream); } } } }