//! \file AudioAIFF.cs //! \date 2018 Jul 04 //! \brief Audio Interchange File Format. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; using NAudio.Wave; namespace GameRes.Formats { [Export(typeof(AudioFormat))] public class AiffAudio : AudioFormat { public override string Tag { get { return "AIFF"; } } public override string Description { get { return "Audio Interchange File Format"; } } public override uint Signature { get { return 0x4D524F46; } } // 'FORM' public override bool CanWrite { get { return false; } } public AiffAudio () { Extensions = new string[] { "aif", "aiff" }; } public override SoundInput TryOpen (IBinaryStream file) { return new AiffInput (file.AsStream); } } public class AiffInput : SoundInput { int m_bitrate = 0; AiffFileReader m_reader; public override long Position { get { return m_reader.Position; } set { m_reader.Position = value; } } public override bool CanSeek { get { return true; } } public override int SourceBitrate { get { return m_bitrate; } } public override string SourceFormat { get { return "aiff"; } } public AiffInput (Stream file) : base (file) { m_reader = new AiffFileReader (file); var format = new GameRes.WaveFormat { FormatTag = (ushort)m_reader.WaveFormat.Encoding, Channels = (ushort)m_reader.WaveFormat.Channels, SamplesPerSecond = (uint)m_reader.WaveFormat.SampleRate, BitsPerSample = (ushort)m_reader.WaveFormat.BitsPerSample, BlockAlign = (ushort)m_reader.BlockAlign, AverageBytesPerSecond = (uint)m_reader.WaveFormat.AverageBytesPerSecond, }; this.Format = format; this.PcmSize = m_reader.Length; } public override int Read (byte[] buffer, int offset, int count) { return m_reader.Read (buffer, offset, count); } #region IDisposable Members bool m_disposed; protected override void Dispose (bool disposing) { if (!m_disposed) { if (disposing) { m_reader.Dispose(); } m_disposed = true; base.Dispose (disposing); } } #endregion } }