using GameRes.Utility; using System.Collections.Generic; using System.ComponentModel.Composition; namespace GameRes.Formats.NipponIchi { [Export(typeof(ArchiveFormat))] public class CASNOpener : ArchiveFormat { public override string Tag { get { return "DAT/CASN ShinHayarigami"; } } public override string Description { get { return "Nippon Ichi Shin Hayarigami PS3 resource archive"; } } public override uint Signature { get { return 0x4E534143; } } // 'CASN' public override bool IsHierarchic { get { return false; } } public override bool CanWrite { get { return false; } } public override ArcFile TryOpen(ArcView file) { int count = Binary.BigEndian(file.View.ReadUInt16(6)); if (!IsSaneCount(count)) return null; long index_offset = count * 10 + 30; //actually count*10 + 28, ignored two bytes of 000C or 000B var dir = new List(count); for (int i = 0; i < count; ++i) { uint fstart = Binary.BigEndian(file.View.ReadUInt32(index_offset)); uint flength = Binary.BigEndian(file.View.ReadUInt32(index_offset + 4)); index_offset += 8; byte c; List namebyte = new List(); while (true) { c = file.View.ReadByte(index_offset); if (c == 0) break; namebyte.Add(c); index_offset++; } index_offset += 3; //var sjis = System.Text.Encoding.GetEncoding("Shift-JIS"); var name = System.Text.Encoding.ASCII.GetString(namebyte.ToArray()); var entry = Create(name); entry.Offset = fstart; entry.Size = flength; if (!entry.CheckPlacement(file.MaxOffset)) return null; dir.Add(entry); } return new ArcFile(file, this, dir); } } }