//! \file AudioVMD.cs //! \date Fri Jan 20 08:35:26 2017 //! \brief C4 engine obfuscated MP3 audio. // // Copyright (C) 2017 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System.ComponentModel.Composition; using System.IO; namespace GameRes.Formats.C4 { [Export(typeof(AudioFormat))] public class VmdAudio : AudioFormat { public override string Tag { get { return "VMD"; } } public override string Description { get { return "C4 engine MP3 audio"; } } public override uint Signature { get { return 0; } } public override bool CanWrite { get { return false; } } const byte Key = 0xE5; public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadHeader (3); if (0xFF != (header[0] ^ Key) || 0xE2 != ((header[1] ^ Key) & 0xE6) || 0xF0 == ((header[2] ^ Key) & 0xF0)) return null; file.Position = 0; var input = new XoredStream (file.AsStream, Key); return new Mp3Input (input); } } }