//! \file AudioAF2.cs //! \date 2018 Mar 26 //! \brief CsWare audio format. // // Copyright (C) 2018 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // using System; using System.ComponentModel.Composition; using System.IO; using GameRes.Utility; namespace GameRes.Formats.CsWare { [Export(typeof(AudioFormat))] public sealed class Af2Audio : AudioFormat { public override string Tag { get { return "AF2"; } } public override string Description { get { return "CsWare audio format"; } } public override uint Signature { get { return 0x32714661; } } // 'aFq2' public override bool CanWrite { get { return false; } } public Af2Audio () { Extensions = new string[] { "af2", "pmd" }; } public override SoundInput TryOpen (IBinaryStream file) { var header = file.ReadHeader (0x20); var format = new WaveFormat { FormatTag = 1, SamplesPerSecond = BigEndian.ToUInt32 (header, 4), Channels = BigEndian.ToUInt16 (header, 8), BitsPerSample = BigEndian.ToUInt16 (header, 10), }; format.BlockAlign = (ushort)(format.SamplesPerSecond * format.BitsPerSample / 8); format.SetBPS(); } } }